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tooltip positioning should work again
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@@ -480,7 +480,7 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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updateTries++
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if (updateTries >= Terrarum.UPDATE_CATCHUP_MAX_TRIES) {
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printdbg(this, "Update couldn't catch up -- delta-T buildup was $oldDeltaCtr seconds")
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//printdbg(this, "Update couldn't catch up -- delta-T buildup was $oldDeltaCtr seconds")
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break
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}
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}
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