tooltip positioning should work again

This commit is contained in:
minjaesong
2019-01-11 03:06:02 +09:00
parent ba9236d11e
commit f6ebb14861
5 changed files with 23 additions and 16 deletions

View File

@@ -67,6 +67,13 @@ object PlayerBuilderSigrid {
// Test fill up inventory
fillTestInventory(p.inventory)
return p
}
fun fillTestInventory(inventory: ActorInventory) {
val blocks = arrayOf(
Block.AIR, Block.DIRT, Block.GLASS_CRUDE,
Block.GRASS, Block.GRAVEL, Block.ICE_MAGICAL, Block.LANTERN,
@@ -88,14 +95,9 @@ object PlayerBuilderSigrid {
Block.SANDSTONE_RED, Block.STONE, Block.STONE_BRICKS,
Block.STONE_QUARRIED, Block.STONE_TILE_WHITE
)
blocks.forEach { p.addItem(it, 999) }
walls.forEach { p.addItem(it + 4096, 999) }
p.inventory.add(ItemCodex.ITEM_STATIC.first)
p.inventory.add(9000)
return p
blocks.forEach { inventory.add(it, 9995) }
walls.forEach { inventory.add(it + 4096, 9995) }
inventory.add(ItemCodex.ITEM_STATIC.first)
inventory.add(9000)
}
}

View File

@@ -29,7 +29,7 @@ object PlayerBuilderTestSubject1 {
p.setPosition(3.0 * FeaturesDrawer.TILE_SIZE, 3.0 * FeaturesDrawer.TILE_SIZE)
PlayerBuilderSigrid.fillTestInventory(p.inventory)
return p