mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-10 10:34:06 +09:00
asynch update and render (aka frameskip)
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@@ -2,7 +2,7 @@ package net.torvald.terrarum.debuggerapp
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import net.torvald.terrarum.*
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import net.torvald.terrarum.gameactors.ActorValue
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import net.torvald.terrarum.TerrarumGDX
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.console.Echo
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import net.torvald.terrarum.console.SetAV
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import net.torvald.terrarum.gameactors.Actor
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@@ -83,11 +83,11 @@ class ActorValueTracker constructor() : JFrame() {
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buttonChangeActor.addMouseListener(object : MouseAdapter() {
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override fun mousePressed(e: MouseEvent?) {
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if (actorIDField.text.toLowerCase() == "player") {
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actor = TerrarumGDX.ingame!!.player
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actor = Terrarum.ingame!!.player
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actorValue = actor!!.actorValue
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}
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else if (actorIDField.text.isNotBlank()) {
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actor = TerrarumGDX.ingame!!.getActorByID(actorIDField.text.toInt()) as ActorWithPhysics
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actor = Terrarum.ingame!!.getActorByID(actorIDField.text.toInt()) as ActorWithPhysics
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actorValue = actor!!.actorValue
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}
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}
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