asynch update and render (aka frameskip)

This commit is contained in:
minjaesong
2017-07-08 20:38:05 +09:00
parent 235f774ff6
commit f71905b880
101 changed files with 575 additions and 597 deletions

View File

@@ -1,6 +1,6 @@
package net.torvald.terrarum.gameactors
import net.torvald.terrarum.TerrarumGDX
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.ai.ActorAI
import net.torvald.terrarum.gameactors.ai.LuaAIWrapper
import net.torvald.terrarum.itemproperties.GameItem
@@ -51,8 +51,8 @@ open class HumanoidNPC(
override fun secondaryUse(delta: Float): Boolean {
try {
// place the actor to the world
this@HumanoidNPC.setPosition(TerrarumGDX.mouseX, TerrarumGDX.mouseY)
TerrarumGDX.ingame!!.addNewActor(this@HumanoidNPC)
this@HumanoidNPC.setPosition(Terrarum.mouseX, Terrarum.mouseY)
Terrarum.ingame!!.addNewActor(this@HumanoidNPC)
// successful
return true
}