asynch update and render (aka frameskip)

This commit is contained in:
minjaesong
2017-07-08 20:38:05 +09:00
parent 235f774ff6
commit f71905b880
101 changed files with 575 additions and 597 deletions

View File

@@ -17,6 +17,7 @@ object PlayerBuilderSigrid {
val p = Player(GameDate(-2147483648, 0)) // XD
p.referenceID = 0x51621D // the only constant of this procedural universe
p.historicalFigureIdentifier = 0x51621D // the only constant of this procedural universe
p.makeNewSprite(TextureRegionPack(ModMgr.getGdxFile("basegame", "sprites/test_player.tga"), 28, 51))