asynch update and render (aka frameskip)

This commit is contained in:
minjaesong
2017-07-08 20:38:05 +09:00
parent 235f774ff6
commit f71905b880
101 changed files with 575 additions and 597 deletions

View File

@@ -3,7 +3,7 @@ package net.torvald.terrarum.gameactors
import com.badlogic.gdx.graphics.Pixmap
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.TerrarumGDX
import net.torvald.terrarum.Terrarum
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
@@ -21,7 +21,7 @@ class TapestryObject(pixmap: Pixmap, val artName: String, val artAuthor: String)
makeNewSprite(texturePack)
setHitboxDimension(texture.width, texture.height, 0, 0)
setPosition(TerrarumGDX.mouseX, TerrarumGDX.mouseY)
setPosition(Terrarum.mouseX, Terrarum.mouseY)
// you CAN'T destroy the image
}