asynch update and render (aka frameskip)

This commit is contained in:
minjaesong
2017-07-08 20:38:05 +09:00
parent 235f774ff6
commit f71905b880
101 changed files with 575 additions and 597 deletions

View File

@@ -1,7 +1,7 @@
package net.torvald.terrarum.gamecontroller
import com.badlogic.gdx.Gdx
import net.torvald.terrarum.TerrarumGDX
import net.torvald.terrarum.Terrarum
import java.util.*
object KeyToggler {
@@ -23,7 +23,7 @@ object KeyToggler {
fun update(gameMode: Boolean = true) {
for (it in 0..255) {
if (gameMode && it in gameKeys &&
(TerrarumGDX.ingame!!.consoleHandler.isOpening || TerrarumGDX.ingame!!.consoleHandler.isOpened)) {
(Terrarum.ingame!!.consoleHandler.isOpening || Terrarum.ingame!!.consoleHandler.isOpened)) {
continue
}