asynch update and render (aka frameskip)

This commit is contained in:
minjaesong
2017-07-08 20:38:05 +09:00
parent 235f774ff6
commit f71905b880
101 changed files with 575 additions and 597 deletions

View File

@@ -34,7 +34,7 @@ class UIBasicNotifier(private val player: ActorHumanoid?) : UICanvas {
ELuptimer += delta
}
if (mouseUp || Gdx.input.isKeyPressed(TerrarumGDX.getConfigInt("keyinteract"))) {
if (mouseUp || Gdx.input.isKeyPressed(Terrarum.getConfigInt("keyinteract"))) {
ELuptimer = 0f
ELon = true
}
@@ -94,11 +94,11 @@ class UIBasicNotifier(private val player: ActorHumanoid?) : UICanvas {
if (player != null) {
val playerPos = player.tilewiseHitbox
lightLevel = (LightmapRenderer.getLight(playerPos.centeredX.toInt(), playerPos.centeredY.toInt()) ?:
TerrarumGDX.ingame!!.world.globalLight
Terrarum.ingame!!.world.globalLight
).normaliseToColour()
}
else {
lightLevel = TerrarumGDX.ingame!!.world.globalLight.normaliseToColour()
lightLevel = Terrarum.ingame!!.world.globalLight.normaliseToColour()
}