more AI, divided ACCELBUFF and ACCELMULT_MOVEMENT

Former-commit-id: f3b4c390c363612dcc58c3d50cb7a47ba7452567
Former-commit-id: 95f71db97104cf55af7aba8e0289eb89efc078a4
This commit is contained in:
Song Minjae
2016-12-29 21:10:42 +09:00
parent 63bc018550
commit f7365ea47b
14 changed files with 72 additions and 39 deletions

View File

@@ -4,11 +4,9 @@ import net.torvald.imagefont.GameFontBase
import net.torvald.random.HQRNG
import net.torvald.terrarum.audio.AudioResourceLibrary
import net.torvald.terrarum.concurrent.ThreadPool
import net.torvald.terrarum.console.*
import net.torvald.terrarum.gameactors.ActorHumanoid
import net.torvald.terrarum.gameactors.*
import net.torvald.terrarum.console.Authenticator
import net.torvald.terrarum.console.CommandDict
import net.torvald.terrarum.console.SetGlobalLightOverride
import net.torvald.terrarum.gameactors.physicssolver.CollisionSolver
import net.torvald.terrarum.gamecontroller.GameController
import net.torvald.terrarum.gamecontroller.Key
@@ -227,6 +225,12 @@ constructor() : BasicGameState() {
debugWindow.update(gc, delta)
notifier.update(gc, delta)
// update debuggers using javax.swing //
if (Authenticator.b()) {
AVTracker.update()
ActorsList.update()
}
/////////////////////////
// app-related updates //