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more AI, divided ACCELBUFF and ACCELMULT_MOVEMENT
Former-commit-id: f3b4c390c363612dcc58c3d50cb7a47ba7452567 Former-commit-id: 95f71db97104cf55af7aba8e0289eb89efc078a4
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@@ -18,6 +18,8 @@ object AVKey {
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*/
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const val ACCEL = "accel"
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const val ACCELBUFF = "$ACCEL$BUFF"
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/** internal value used by ActorHumanoid to implement friction in walkfunction */
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const val ACCELMULT_MOVEMENT = "__accelmultmvmt"
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const val SCALE = "scale"
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const val SCALEBUFF = "$SCALE$BUFF" // aka PHYSIQUE
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/** pixels */
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