more AI, divided ACCELBUFF and ACCELMULT_MOVEMENT

Former-commit-id: f3b4c390c363612dcc58c3d50cb7a47ba7452567
Former-commit-id: 95f71db97104cf55af7aba8e0289eb89efc078a4
This commit is contained in:
Song Minjae
2016-12-29 21:10:42 +09:00
parent 63bc018550
commit f7365ea47b
14 changed files with 72 additions and 39 deletions

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@@ -18,6 +18,8 @@ object AVKey {
*/
const val ACCEL = "accel"
const val ACCELBUFF = "$ACCEL$BUFF"
/** internal value used by ActorHumanoid to implement friction in walkfunction */
const val ACCELMULT_MOVEMENT = "__accelmultmvmt"
const val SCALE = "scale"
const val SCALEBUFF = "$SCALE$BUFF" // aka PHYSIQUE
/** pixels */