fixed a bug where inventory's cat icons would unloaded when you load the ingame second time

This commit is contained in:
minjaesong
2021-08-07 00:14:33 +09:00
parent 4b50b0cff1
commit f7ce911c9e
4 changed files with 7 additions and 13 deletions

View File

@@ -31,7 +31,7 @@ class UIItemInventoryCatBar(
const val CAT_ALL = "__all__"
}
internal val catIcons: TextureRegionPack = CommonResourcePool.getAsTextureRegionPack("inventory_caticons")
internal val catIcons: TextureRegionPack = CommonResourcePool.getAsTextureRegionPack("inventory_category")
internal val catArrangement: IntArray = intArrayOf(9,6,7,1,0,2,3,4,5,8)
internal val catIconsMeaning = listOf( // sortedBy: catArrangement
arrayOf(GameItem.Category.WEAPON),
@@ -278,7 +278,7 @@ class UIItemInventoryCatBar(
override fun dispose() {
underlineIndTex.dispose()
//catIcons.dispose() // disposed of by the AppLoader
mainButtons.forEach { it.dispose() }
sideButtons.forEach { it.dispose() }
//mainButtons.forEach { it.dispose() } // disposed of by the AppLoader
//sideButtons.forEach { it.dispose() } // disposed of by the AppLoader
}
}