Former-commit-id: 099c7d1b27988830f6c2d876684d4675078170e9
Former-commit-id: eea5b0ff2a04142e1a19505a98c252a6ca5aa666
This commit is contained in:
Song Minjae
2017-01-09 23:22:31 +09:00
parent 5944a215df
commit f7d055806b
5 changed files with 252 additions and 1 deletions

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package net.torvald.aa
import net.torvald.point.Point2d
import net.torvald.terrarum.gameactors.Actor
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameactors.sqr
import java.util.*
/**
* k-d Tree that uses binary heap instead of binary tree to improve data locality
*
*
* -- I couldn't observe any significant boost in performance but this one seems
* to give 3-4 more frames per second.
*
* Created by SKYHi14 on 2017-01-02.
*
*
* Remarks:
* - NOT using the fullCodePage with 2x2 mode makes it slower... skewed tree generation?
*/
class KDHeapifiedTree() {
private val dimension = 2
private val initialSize = 128
private val nodes = Array<ActorWithBody?>(initialSize, { null })
private val root: Int = 0
fun findNearest(query: Point2d) =
getNearest(root, query, 0).get()!!
private fun Int.get() = nodes[this]?.feetPosPoint
private fun Int.getActor() = nodes[this]
private fun Int.getLeft() = this * 2 + 1
private fun Int.getRight() = this * 2 + 2
private fun Int.set(value: ActorWithBody?) { nodes[this] = value }
private fun Int.setLeftChild(value: ActorWithBody?) { nodes[this.getLeft()] = value }
private fun Int.setRightChild(value: ActorWithBody?) { nodes[this.getRight()] = value }
private val zeroPoint = Point2d(0.0, 0.0)
private fun create(points: List<ActorWithBody?>, depth: Int, index: Int): ActorWithBody? {
if (points.isEmpty()) {
index.set(null)
return null
}
else {
val items = points.sortedBy {
if (it != null) it.feetPosPoint[depth % dimension]
else Double.POSITIVE_INFINITY
}
val halfItems = items.size shr 1
index.setLeftChild(create(items.subList(0, halfItems), depth + 1, index.getLeft()))
index.setRightChild(create(items.subList(halfItems + 1, items.size), depth + 1, index.getRight()))
index.set(items[halfItems])
return index.getActor()
}
}
private fun getNearest(currentNode: Int, query: Point2d, depth: Int): Int {
//println("depth, $depth")
val direction = currentNode.compare(query, depth % dimension)
val next = if (direction < 0) currentNode.getLeft() else currentNode.getRight()
val other = if (direction < 0) currentNode.getRight() else currentNode.getLeft()
var best = if (next.get() == null)
currentNode
else
getNearest(next, query, depth + 1) // traverse to leaf
if (currentNode.get()!!.distSqr(query) < best.get()!!.distSqr(query)) {
best = currentNode
}
if (other.get() != null) {
if (currentNode.get()!!.dimDistSqr(query, depth % dimension) < best.get()!!.distSqr(query)) {
val bestCandidate = getNearest(other, query, depth + 1)
if (bestCandidate.get()!!.distSqr(query) < best.get()!!.distSqr(query)) {
best = bestCandidate
}
}
}
return best // work back up
}
private fun expandArray() {
val prevNodes = nodes.copyOf()
Array<ActorWithBody?>(prevNodes.size * 2, { null })
create(prevNodes.toList(), 0, 0)
}
fun Int.compare(other: Point2d, dimension: Int) =
other[dimension] - this.get()!![dimension]
private fun Point2d.dimDistSqr(other: Point2d, dimension: Int) =
other[dimension].minus(this[dimension]).sqr()
private operator fun Point2d.get(index: Int) = if (index == 0) this.x else this.y
}
fun intLog2(number: Int): Int {
var number = number
if (number == 0) return 0
var log = 0
if (number and 0xffff0000.toInt() != 0) {
number = number ushr 16
log = 16
}
if (number >= 256) {
number = number ushr 8
log += 8
}
if (number >= 16) {
number = number ushr 4
log += 4
}
if (number >= 4) {
number = number ushr 2
log += 2
}
return log + number.ushr(1)
}
fun nextPowerOfTwo(number: Int): Int {
var number = number - 1
number = number or (number shr 1)
number = number or (number shr 2)
number = number or (number shr 4)
number = number or (number shr 8)
number = number or (number shr 16)
number++
number += if (number == 0) 1 else 0
return number
}