mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
buildingmaker palette close and open again
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@@ -82,7 +82,7 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
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val uiToolbox = UINSMenu("Menu", 100, menuYaml)
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val notifier = Notification()
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val uiPaletteSelector = UIPaletteSelector()
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val uiPaletteSelector = UIPaletteSelector(this)
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val uiPalette = UIBuildingMakerBlockChooser(this)
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@@ -3,9 +3,7 @@ package net.torvald.terrarum.modulebasegame
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.AppLoader
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import net.torvald.terrarum.BlendMode
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import net.torvald.terrarum.fillRect
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import net.torvald.terrarum.itemproperties.ItemCodex
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.ui.UIItemImageButton
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@@ -57,44 +55,64 @@ class UIBuildingMakerBlockChooser(val parent: BuildingMaker): UICanvas() {
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0, this.height - UIItemTextButtonList.DEFAULT_LINE_HEIGHT,
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width = MENUBAR_SIZE, textAreaWidth = MENUBAR_SIZE
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)
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private val buttonGapClickDummy = UIItemImageButton(
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this, TextureRegion(AppLoader.textureWhiteSquare),
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width = MENUBAR_SIZE, height = height - (tabs.height + closeButton.height),
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highlightable = false,
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posX = 0, posY = tabs.height,
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activeCol = Color(0),
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inactiveCol = Color(0),
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activeBackCol = DEFAULT_BACKGROUNDCOL,
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activeBackBlendMode = BlendMode.NORMAL,
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backgroundCol = DEFAULT_BACKGROUNDCOL,
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backgroundBlendMode = BlendMode.NORMAL
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)
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override fun updateUI(delta: Float) {
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palette.forEach { it.update(delta) }
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tabs.update(delta)
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closeButton.update(delta)
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buttonGapClickDummy.update(delta)
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}
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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palette.forEach { it.render(batch, camera) }
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buttonGapClickDummy.render(batch, camera)
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// gaps between tabs and close button
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batch.color = DEFAULT_BACKGROUNDCOL
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batch.fillRect(0f, tabs.height.toFloat(), MENUBAR_SIZE.toFloat(), height.toFloat() - (tabs.height + closeButton.height))
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// the actual buttons
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tabs.render(batch, camera)
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closeButton.render(batch, camera)
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}
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private var dragOriginX = 0 // relative mousepos
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private var dragOriginY = 0 // relative mousepos
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private var dragForReal = false
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private var closeReady = false // so that it'll close when the mouse is DOWN then UP
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private fun mouseOnDragHandle() = relativeMouseX in 0 until MENUBAR_SIZE && relativeMouseY in tabs.height until height - closeButton.height
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override fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean {
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return super.touchDragged(screenX, screenY, pointer)
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if (mouseOnDragHandle()) {
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if (dragForReal) {
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handler.setPosition(screenX - dragOriginX, screenY - dragOriginY)
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}
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}
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return true
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}
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override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
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return super.touchDown(screenX, screenY, pointer, button)
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if (mouseOnDragHandle()) {
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dragOriginX = relativeMouseX
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dragOriginY = relativeMouseY
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dragForReal = true
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}
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else {
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dragForReal = false
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}
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closeReady = closeButton.mouseUp
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return true
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}
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override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
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return super.touchUp(screenX, screenY, pointer, button)
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if (closeReady && closeButton.mouseUp) {
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closeButton.deselect()
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this.isVisible = false
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}
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return true
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}
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override fun doOpening(delta: Float) {
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@@ -10,6 +10,7 @@ import net.torvald.terrarum.blendNormal
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.fillRect
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import net.torvald.terrarum.itemproperties.ItemCodex
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import net.torvald.terrarum.modulebasegame.BuildingMaker
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import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory.CELLCOLOUR_BLACK
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.ui.UINSMenu
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@@ -17,7 +18,7 @@ import net.torvald.terrarum.ui.UINSMenu
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/**
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* Created by minjaesong on 2019-02-03.
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*/
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class UIPaletteSelector : UICanvas() {
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class UIPaletteSelector(val parent: BuildingMaker) : UICanvas() {
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override var width = 36
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override var height = 72
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@@ -154,6 +155,11 @@ class UIPaletteSelector : UICanvas() {
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swapForeAndBack()
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}
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// if either of the block is down, open palette window of the parent
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if ((relativeMouseX in 14..30 && relativeMouseY in 41..57) || (relativeMouseX in 6..22 && relativeMouseY in 33..49)) {
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parent.uiPalette.isVisible = true
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}
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return true
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}
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@@ -241,7 +241,7 @@ class UIItemTextButtonList(
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selectedIndex = index
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}
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fun unselect() {
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fun deselect() {
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selectedIndex = null
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}
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