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q&d hack for ui opacity control using a shader
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@@ -12,7 +12,7 @@ open class UIItemTransitionContainer(
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initialY: Int,
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override val width: Int,
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override val height: Int,
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val transitionLength: Float = 0.212f,
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val transitionLength: Float = 0.15f,
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var currentPosition: Float = 0f,
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val uis: Array<out UICanvas>
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) : UIItem(parent, initialX, initialY) {
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