thread pooling actor update, updated kotlin lib

Former-commit-id: 17dc75ada5a6652fa555c3a34214704897ca9afe
Former-commit-id: 75ddbe0187f978958cc5c1208a0cfb85bfdcdfaf
This commit is contained in:
Song Minjae
2016-05-25 19:32:48 +09:00
parent 46a3065423
commit f98cd773b1
14 changed files with 178 additions and 86 deletions

View File

@@ -77,8 +77,8 @@ object LightmapRenderer {
for_x_start = MapCamera.cameraX / TSIZE - 1 // fix for premature lightmap rendering
for_y_start = MapCamera.cameraY / TSIZE - 1 // on topmost/leftmost side
for_x_end = for_x_start + MapCamera.getRenderWidth() / TSIZE + 3
for_y_end = for_y_start + MapCamera.getRenderHeight() / TSIZE + 2 // same fix as above
for_x_end = for_x_start + MapCamera.renderWidth / TSIZE + 3
for_y_end = for_y_start + MapCamera.renderHeight / TSIZE + 2 // same fix as above
/**
* * true: overscanning is limited to 8 tiles in width (overscan_opaque)

View File

@@ -6,6 +6,7 @@ import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.tileproperties.TileNameCode
import net.torvald.terrarum.tileproperties.TilePropCodex
import com.jme3.math.FastMath
import net.torvald.terrarum.concurrent.ThreadPool
import net.torvald.terrarum.setBlendMul
import net.torvald.terrarum.setBlendNormal
import org.lwjgl.opengl.GL11
@@ -19,7 +20,7 @@ import java.util.*
* Created by minjaesong on 16-01-19.
*/
object MapCamera {
private val map: GameMap = Terrarum.game.map;
val map: GameMap = Terrarum.game.map;
var cameraX = 0
private set
@@ -28,17 +29,23 @@ object MapCamera {
private val TSIZE = MapDrawer.TILE_SIZE
private var tilesWall: SpriteSheet = SpriteSheet("./res/graphics/terrain/wall.png", TSIZE, TSIZE)
private var tilesTerrain: SpriteSheet = SpriteSheet("./res/graphics/terrain/terrain.png", TSIZE, TSIZE)
private var tilesWire: SpriteSheet = SpriteSheet("./res/graphics/terrain/wire.png", TSIZE, TSIZE)
private var tilesetBook: Array<SpriteSheet> = arrayOf(tilesWall, tilesTerrain, tilesWire)
var tilesWall: SpriteSheet = SpriteSheet("./res/graphics/terrain/wall.png", TSIZE, TSIZE)
private set
var tilesTerrain: SpriteSheet = SpriteSheet("./res/graphics/terrain/terrain.png", TSIZE, TSIZE)
private set
var tilesWire: SpriteSheet = SpriteSheet("./res/graphics/terrain/wire.png", TSIZE, TSIZE)
private set
var tilesetBook: Array<SpriteSheet> = arrayOf(tilesWall, tilesTerrain, tilesWire)
private set
private val WALL = GameMap.WALL
private val TERRAIN = GameMap.TERRAIN
private val WIRE = GameMap.WIRE
val WALL = GameMap.WALL
val TERRAIN = GameMap.TERRAIN
val WIRE = GameMap.WIRE
private var renderWidth: Int = 0
private var renderHeight: Int = 0
var renderWidth: Int = 0
private set
var renderHeight: Int = 0
private set
private val NEARBY_TILE_KEY_UP = 0
private val NEARBY_TILE_KEY_RIGHT = 1
@@ -55,7 +62,7 @@ object MapCamera {
* It holds different shading rule to discriminate with group 02, index 0 is single tile.
* These are the tiles that only connects to itself, will not connect to colour variants
*/
private val TILES_CONNECT_SELF = arrayOf(
val TILES_CONNECT_SELF = arrayOf(
TileNameCode.ICE_MAGICAL
, TileNameCode.ILLUMINATOR_BLACK
, TileNameCode.ILLUMINATOR_BLUE
@@ -102,7 +109,7 @@ object MapCamera {
* Connectivity group 02 : natural tiles
* It holds different shading rule to discriminate with group 01, index 0 is middle tile.
*/
private val TILES_CONNECT_MUTUAL = arrayOf(
val TILES_CONNECT_MUTUAL = arrayOf(
TileNameCode.STONE
, TileNameCode.DIRT
, TileNameCode.GRASS
@@ -164,7 +171,7 @@ object MapCamera {
/**
* Torches, levers, switches, ...
*/
private val TILES_WALL_STICKER = arrayOf(
val TILES_WALL_STICKER = arrayOf(
TileNameCode.TORCH
, TileNameCode.TORCH_FROST
, TileNameCode.TORCH_OFF
@@ -174,7 +181,7 @@ object MapCamera {
/**
* platforms, ...
*/
private val TILES_WALL_STICKER_CONNECT_SELF = arrayOf<Int>(
val TILES_WALL_STICKER_CONNECT_SELF = arrayOf<Int>(
)
@@ -183,7 +190,7 @@ object MapCamera {
* will blend colour using colour multiplication
* i.e. red hues get lost if you dive into the water
*/
private val TILES_BLEND_MUL = arrayOf(
val TILES_BLEND_MUL = arrayOf(
TileNameCode.WATER
, TileNameCode.WATER_1
, TileNameCode.WATER_2
@@ -247,40 +254,40 @@ object MapCamera {
}
private fun drawTiles(mode: Int, drawModeTilesBlendMul: Boolean) {
val for_y_start = div16(cameraY)
val for_x_start = div16(cameraX)
val for_y_start = MapCamera.div16(MapCamera.cameraY)
val for_y_end = MapCamera.clampHTile(for_y_start + MapCamera.div16(MapCamera.renderHeight) + 2)
val for_y_end = clampHTile(for_y_start + div16(renderHeight) + 2)
val for_x_end = clampWTile(for_x_start + div16(renderWidth) + 2)
val for_x_start = MapCamera.div16(MapCamera.cameraX)
val for_x_end = MapCamera.clampWTile(for_x_start + MapCamera.div16(MapCamera.renderWidth) + 2)
// initialise
tilesetBook[mode].startUse()
MapCamera.tilesetBook[mode].startUse()
// loop
for (y in for_y_start..for_y_end - 1) {
for (y in for_y_start..for_y_end) {
for (x in for_x_start..for_x_end - 1) {
val thisTile: Int?
if (mode % 3 == WALL)
thisTile = map.getTileFromWall(x, y)
else if (mode % 3 == TERRAIN)
thisTile = map.getTileFromTerrain(x, y)
else if (mode % 3 == WIRE)
thisTile = map.getTileFromWire(x, y)
if (mode % 3 == MapCamera.WALL)
thisTile = MapCamera.map.getTileFromWall(x, y)
else if (mode % 3 == MapCamera.TERRAIN)
thisTile = MapCamera.map.getTileFromTerrain(x, y)
else if (mode % 3 == MapCamera.WIRE)
thisTile = MapCamera.map.getTileFromWire(x, y)
else
throw IllegalArgumentException()
val noDamageLayer = mode % 3 == WIRE
val noDamageLayer = mode % 3 == MapCamera.WIRE
// draw
try {
if (
(mode == WALL || mode == TERRAIN) // not an air tile
(mode == MapCamera.WALL || mode == MapCamera.TERRAIN) // not an air tile
&& (thisTile ?: 0) > 0
&&
// check if light level of nearby or this tile is illuminated
&& (thisTile ?: 0) > 0
&&
// check if light level of nearby or this tile is illuminated
( LightmapRenderer.getValueFromMap(x, y) ?: 0 > 0
|| LightmapRenderer.getValueFromMap(x - 1, y) ?: 0 > 0
|| LightmapRenderer.getValueFromMap(x + 1, y) ?: 0 > 0
@@ -293,12 +300,12 @@ object MapCamera {
) {
val nearbyTilesInfo: Int
if (isWallSticker(thisTile)) {
nearbyTilesInfo = getNearbyTilesInfoWallSticker(x, y)
} else if (isConnectMutual(thisTile)) {
nearbyTilesInfo = getNearbyTilesInfoNonSolid(x, y, mode)
} else if (isConnectSelf(thisTile)) {
nearbyTilesInfo = getNearbyTilesInfo(x, y, mode, thisTile)
if (MapCamera.isWallSticker(thisTile)) {
nearbyTilesInfo = MapCamera.getNearbyTilesInfoWallSticker(x, y)
} else if (MapCamera.isConnectMutual(thisTile)) {
nearbyTilesInfo = MapCamera.getNearbyTilesInfoNonSolid(x, y, mode)
} else if (MapCamera.isConnectSelf(thisTile)) {
nearbyTilesInfo = MapCamera.getNearbyTilesInfo(x, y, mode, thisTile)
} else {
nearbyTilesInfo = 0
}
@@ -313,7 +320,7 @@ object MapCamera {
val thisTileY = (thisTile ?: 0) / PairedMapLayer.RANGE
if (drawModeTilesBlendMul) {
if (isBlendMul(thisTile)) {
if (MapCamera.isBlendMul(thisTile)) {
drawTile(mode, x, y, thisTileX, thisTileY)
}
} else {
@@ -323,13 +330,13 @@ object MapCamera {
}
}
} catch (e: NullPointerException) {
// do nothing. This exception handling may hide erratic behaviour completely.
// do nothing. WARNING: This exception handling may hide erratic behaviour completely.
}
}
}
tilesetBook[mode].endUse()
MapCamera.tilesetBook[mode].endUse()
}
/**
@@ -340,7 +347,7 @@ object MapCamera {
* *
* @return binary [0-15] 1: up, 2: right, 4: down, 8: left
*/
private fun getNearbyTilesInfo(x: Int, y: Int, mode: Int, mark: Int?): Int {
fun getNearbyTilesInfo(x: Int, y: Int, mode: Int, mark: Int?): Int {
val nearbyTiles = IntArray(4)
nearbyTiles[NEARBY_TILE_KEY_LEFT] = map.getTileFrom(mode, x - 1, y) ?: 4096
nearbyTiles[NEARBY_TILE_KEY_RIGHT] = map.getTileFrom(mode, x + 1, y) ?: 4096
@@ -358,7 +365,7 @@ object MapCamera {
return ret
}
private fun getNearbyTilesInfoNonSolid(x: Int, y: Int, mode: Int): Int {
fun getNearbyTilesInfoNonSolid(x: Int, y: Int, mode: Int): Int {
val nearbyTiles = IntArray(4)
nearbyTiles[NEARBY_TILE_KEY_LEFT] = map.getTileFrom(mode, x - 1, y) ?: 4096
nearbyTiles[NEARBY_TILE_KEY_RIGHT] = map.getTileFrom(mode, x + 1, y) ?: 4096
@@ -380,7 +387,7 @@ object MapCamera {
return ret
}
private fun getNearbyTilesInfoWallSticker(x: Int, y: Int): Int {
fun getNearbyTilesInfoWallSticker(x: Int, y: Int): Int {
val nearbyTiles = IntArray(4)
val NEARBY_TILE_KEY_BACK = NEARBY_TILE_KEY_UP
nearbyTiles[NEARBY_TILE_KEY_LEFT] = map.getTileFrom(TERRAIN, x - 1, y) ?: 4096
@@ -469,20 +476,16 @@ object MapCamera {
}
}
fun getRenderWidth(): Int = renderWidth
fun getRenderHeight(): Int = renderHeight
fun getRenderStartX(): Int = div16(cameraX)
fun getRenderStartY(): Int = div16(cameraY)
fun getRenderEndX(): Int = clampWTile(getRenderStartX() + div16(renderWidth) + 2)
fun getRenderEndY(): Int = clampHTile(getRenderStartY() + div16(renderHeight) + 2)
private fun isConnectSelf(b: Int?): Boolean = TILES_CONNECT_SELF.contains(b)
private fun isConnectMutual(b: Int?): Boolean = TILES_CONNECT_MUTUAL.contains(b)
private fun isWallSticker(b: Int?): Boolean = TILES_WALL_STICKER.contains(b)
private fun isPlatform(b: Int?): Boolean = TILES_WALL_STICKER_CONNECT_SELF.contains(b)
private fun isBlendMul(b: Int?): Boolean = TILES_BLEND_MUL.contains(b)
fun isConnectSelf(b: Int?): Boolean = TILES_CONNECT_SELF.contains(b)
fun isConnectMutual(b: Int?): Boolean = TILES_CONNECT_MUTUAL.contains(b)
fun isWallSticker(b: Int?): Boolean = TILES_WALL_STICKER.contains(b)
fun isPlatform(b: Int?): Boolean = TILES_WALL_STICKER_CONNECT_SELF.contains(b)
fun isBlendMul(b: Int?): Boolean = TILES_BLEND_MUL.contains(b)
}