thread pooling actor update, updated kotlin lib

Former-commit-id: 17dc75ada5a6652fa555c3a34214704897ca9afe
Former-commit-id: 75ddbe0187f978958cc5c1208a0cfb85bfdcdfaf
This commit is contained in:
Song Minjae
2016-05-25 19:32:48 +09:00
parent 46a3065423
commit f98cd773b1
14 changed files with 178 additions and 86 deletions

View File

@@ -135,21 +135,32 @@ class BasicDebugInfoWindow:UICanvas {
Terrarum.HEIGHT - histogramH - 30
)
/**
* Top right
*/
g.color = GameFontBase.codeToCol["y"]
g.drawString("${ccY}MEM ", (Terrarum.WIDTH - 15 * 8 - 2).toFloat(), 2f)
//g.drawString("${ccY}FPS $ccG${Terrarum.appgc.fps}", (Terrarum.WIDTH - 6 * 8 - 2).toFloat(), 10f)
g.drawString("${ccY}Actors total $ccG${Terrarum.game.actorContainer.size + Terrarum.game.actorContainerInactive.size}",
2f, Terrarum.HEIGHT - 10f)
g.drawString("${ccY}Active $ccG${Terrarum.game.actorContainer.size}",
(2 + 17*8).toFloat(), Terrarum.HEIGHT - 10f)
g.drawString("${ccY}Dormant $ccG${Terrarum.game.actorContainerInactive.size}",
(2 + 28*8).toFloat(), Terrarum.HEIGHT - 10f)
g.drawString("${ccY}CPUs ${if (Terrarum.getConfigBoolean("multithread")) ccG else ccR}${Terrarum.CORES}",
(Terrarum.WIDTH - 2 - 6*8).toFloat(), 10f)
g.color = GameFontBase.codeToCol["g"]
g.drawString("${Terrarum.game.memInUse}M",
(Terrarum.WIDTH - 11 * 8 - 2).toFloat(), 2f)
g.drawString("/${Terrarum.game.totalVMMem}M",
(Terrarum.WIDTH - 6 * 8 - 2).toFloat(), 2f)
/**
* Bottom left
*/
g.drawString("${ccY}Actors total $ccG${Terrarum.game.actorContainer.size + Terrarum.game.actorContainerInactive.size}",
2f, Terrarum.HEIGHT - 10f)
g.drawString("${ccY}Active $ccG${Terrarum.game.actorContainer.size}",
(2 + 17*8).toFloat(), Terrarum.HEIGHT - 10f)
g.drawString("${ccY}Dormant $ccG${Terrarum.game.actorContainerInactive.size}",
(2 + 28*8).toFloat(), Terrarum.HEIGHT - 10f)
}
private fun printLine(g: Graphics, l: Int, s: String) {