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https://github.com/curioustorvald/Terrarum.git
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new worldgen wip
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@@ -250,6 +250,7 @@ interface TerragenParams {
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val caveShapeFreq: Double //adjust the "density" of the caves
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val caveAttenuateScale: Double // used with the caveAttenuateBias, controls the "concentration" of the cave gen
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val caveAttenuateBias: Double // 1.0: flattens the gradient (deep voids are less tend to be larger). Also controls the distribution of ores. Equation: x^(log(bias) / log(0.5))
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val caveAttenuateBias1: Double // 1.0: flattens the gradient (deep voids are less tend to be larger). Also controls the distribution of ores. Equation: x^(log(bias) / log(0.5))
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val caveSelectThre: Double // also adjust this if you've touched the bias value. Number can be greater than 1.0
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val caveBlockageFractalFreq: Double
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val caveBlockageSelectThre: Double // adjust cave closing-up strength. Lower = more closing
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@@ -268,6 +269,7 @@ data class TerragenParamsAlpha1(
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override val caveShapeFreq: Double = 4.0, //adjust the "density" of the caves
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override val caveAttenuateScale: Double = 1.0, // used with the caveAttenuateBias, controls the "concentration" of the cave gen
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override val caveAttenuateBias: Double = 0.90, // 1.0: flattens the gradient (deep voids are less tend to be larger). Also controls the distribution of ores. Equation: x^(log(bias) / log(0.5))
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override val caveAttenuateBias1: Double = 0.5, // 1.0: flattens the gradient (deep voids are less tend to be larger). Also controls the distribution of ores. Equation: x^(log(bias) / log(0.5))
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override val caveSelectThre: Double = 0.918, // also adjust this if you've touched the bias value. Number can be greater than 1.0
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override val caveBlockageFractalFreq: Double = 8.88,
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override val caveBlockageSelectThre: Double = 1.40, // adjust cave closing-up strength. Lower = more closing
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@@ -287,9 +289,10 @@ data class TerragenParamsAlpha2(
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override val mountainDisturbance: Double = 0.7, // greater = more distortion, overhangs
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override val caveShapeFreq: Double = 4.0, //adjust the "density" of the caves
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override val caveAttenuateScale: Double = 0.95, // used with the caveAttenuateBias, controls the "concentration" of the cave gen
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override val caveAttenuateBias: Double = 0.93, // 1.0: flattens the gradient (deep voids are less tend to be larger). Also controls the distribution of ores. Equation: x^(log(bias) / log(0.5))
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override val caveSelectThre: Double = 0.918, // also adjust this if you've touched the bias value. Number can be greater than 1.0
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override val caveAttenuateScale: Double = 0.94, // used with the caveAttenuateBias, controls the "concentration" of the cave gen
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override val caveAttenuateBias: Double = 0.95, // 1.0: flattens the gradient (deep voids are less tend to be larger). Also controls the distribution of ores. Equation: x^(log(bias) / log(0.5))
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override val caveAttenuateBias1: Double = 0.90, // 1.0: flattens the gradient (deep voids are less tend to be larger). Also controls the distribution of ores. Equation: x^(log(bias) / log(0.5))
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override val caveSelectThre: Double = 0.915, // also adjust this if you've touched the bias value. Number can be greater than 1.0
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override val caveBlockageFractalFreq: Double = 8.88,
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override val caveBlockageSelectThre: Double = 1.40, // adjust cave closing-up strength. Lower = more closing
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