mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 11:04:05 +09:00
fixture will drop itself when mined
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@@ -84,7 +84,7 @@ object PickaxeCore {
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if (Math.random() < dropProbability) {
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val drop = BlockCodex[tileBroken].drop
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if (drop.isNotBlank()) {
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INGAME.addNewActor(DroppedItem(drop, x * TILE_SIZE, y * TILE_SIZE))
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INGAME.queueActorAddition(DroppedItem(drop, x * TILE_SIZED, y * TILE_SIZED))
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}
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}
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}
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@@ -5,6 +5,7 @@ import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.Point2i
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.gameitems.ItemID
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@@ -43,7 +44,7 @@ class WireCutterAll(originalID: ItemID) : GameItem(originalID) {
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wires?.forEach {
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ingame.world.removeTileWire(mouseTile.x, mouseTile.y, it, false)
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ingame.addNewActor(DroppedItem(it, mouseTile.x * TILE_SIZE, mouseTile.y * TILE_SIZE))
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ingame.queueActorAddition(DroppedItem(it, mouseTile.x * TILE_SIZED, mouseTile.y * TILE_SIZED))
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} ?: return@mouseInInteractableRange false
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true
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