fixture will drop itself when mined

This commit is contained in:
minjaesong
2022-01-21 16:35:37 +09:00
parent 75afcaede3
commit fa68a1c377
15 changed files with 92 additions and 84 deletions

View File

@@ -84,7 +84,7 @@ object PickaxeCore {
if (Math.random() < dropProbability) {
val drop = BlockCodex[tileBroken].drop
if (drop.isNotBlank()) {
INGAME.addNewActor(DroppedItem(drop, x * TILE_SIZE, y * TILE_SIZE))
INGAME.queueActorAddition(DroppedItem(drop, x * TILE_SIZED, y * TILE_SIZED))
}
}
}

View File

@@ -5,6 +5,7 @@ import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.Point2i
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.gameitems.ItemID
@@ -43,7 +44,7 @@ class WireCutterAll(originalID: ItemID) : GameItem(originalID) {
wires?.forEach {
ingame.world.removeTileWire(mouseTile.x, mouseTile.y, it, false)
ingame.addNewActor(DroppedItem(it, mouseTile.x * TILE_SIZE, mouseTile.y * TILE_SIZE))
ingame.queueActorAddition(DroppedItem(it, mouseTile.x * TILE_SIZED, mouseTile.y * TILE_SIZED))
} ?: return@mouseInInteractableRange false
true