FIX: quickbar opacity bug, Notification won't display, remaned majuscule to fullwidth, keyboard layouts for control helper

Former-commit-id: 99c51499131a7cbae1b7345c15d804bd5340e7b6
Former-commit-id: 1326b69cb920d3590fe2cbe33013c85c9eeb1191
This commit is contained in:
Song Minjae
2016-07-29 21:02:24 +09:00
parent ee647652d2
commit fb11d5c9c2
42 changed files with 232 additions and 115 deletions

View File

@@ -12,16 +12,17 @@ interface UICanvas {
var width: Int
var height: Int
/**
* Usage: (in StateInGame:) uiHandlerField.ui.handler = uiHandlerField
*/
var handler: UIHandler?
/**
* In milliseconds
*
* Timer itself is implemented in the handler.
*/
var openCloseTime: Int
/**
* Usage: get() = handler!!.openCloseCounter
*/
var openCloseTimer: Int
fun update(gc: GameContainer, delta: Int)
@@ -29,11 +30,23 @@ interface UICanvas {
fun processInput(input: Input)
/**
* Do not modify handler!!.openCloseCounter here.
*/
fun doOpening(gc: GameContainer, delta: Int)
/**
* Do not modify handler!!.openCloseCounter here.
*/
fun doClosing(gc: GameContainer, delta: Int)
/**
* Do not modify handler!!.openCloseCounter here.
*/
fun endOpening(gc: GameContainer, delta: Int)
/**
* Do not modify handler!!.openCloseCounter here.
*/
fun endClosing(gc: GameContainer, delta: Int)
}