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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-18 14:34:04 +09:00
new dithering shaders
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@@ -57,6 +57,7 @@ object IngameRenderer : Disposable {
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val shaderRGBOnly: ShaderProgram
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val shaderAtoGrey: ShaderProgram
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val shaderPassthru = SpriteBatch.createDefaultShader()
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val shaderAlphaDither: ShaderProgram
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private val WIDTH = App.scr.width
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private val HEIGHT = App.scr.height
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@@ -98,11 +99,13 @@ object IngameRenderer : Disposable {
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shaderBayer.setUniformf("rcount", 64f)
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shaderBayer.setUniformf("gcount", 64f)
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shaderBayer.setUniformf("bcount", 64f)
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}
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else {
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shaderBayer = App.loadShaderFromFile("assets/4096.vert", "assets/passthrurgb.frag")
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}
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shaderAlphaDither = App.loadShaderFromFile("assets/4096.vert", "assets/alphadither.frag")
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shaderBlendGlow = App.loadShaderFromFile("assets/blendGlow.vert", "assets/blendGlow.frag")
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@@ -406,12 +409,16 @@ object IngameRenderer : Disposable {
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batch.inUse {
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moveCameraToWorldCoord()
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actorsRenderBehind?.forEach { it.drawBody(batch) }
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}
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batch.shader = shaderAlphaDither
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batch.inUse {
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particlesContainer?.forEach { it.drawBody(batch) }
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}
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setCameraPosition(0f, 0f)
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BlocksDrawer.drawTerrain(batch.projectionMatrix, false)
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batch.shader = null
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batch.inUse {
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/////////////////
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// draw actors //
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@@ -739,6 +746,7 @@ object IngameRenderer : Disposable {
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shaderRGBOnly.dispose()
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shaderAtoGrey.dispose()
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shaderPassthru.dispose()
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shaderAlphaDither.dispose()
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try {
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fboRGBexport.dispose()
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