load screen render, fixed some init code of the app

This commit is contained in:
minjaesong
2017-07-13 03:59:26 +09:00
parent 149d17ed13
commit fb899dae2d
7 changed files with 156 additions and 32 deletions

View File

@@ -36,6 +36,9 @@ object ItemCodex {
init {
println("[ItemCodex] recording item ID ")
// blocks.csvs are loaded by ModMgr beforehand
// block items (blocks and walls are the same thing basically)
for (i in ITEM_TILES + ITEM_WALLS) {
@@ -53,7 +56,7 @@ object ItemCodex {
override val material = Material(0,0,0,0,0,0,0,0,0,0.0)
init {
println("[ItemCodex] recording item ID $originalID")
print("$originalID ")
}
override fun primaryUse(delta: Float): Boolean {
@@ -165,6 +168,10 @@ object ItemCodex {
// read from save (if applicable) and fill dynamicItemDescription
println()
}
/**