mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-13 03:54:06 +09:00
jukebox ui wip
This commit is contained in:
@@ -10,8 +10,8 @@ import net.torvald.terrarum.modulebasegame.gameactors.FixtureInventory
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abstract class InventoryTransactionNegotiator {
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/** Retrieve item filter to be used to show only the acceptable items when player's own inventory is being displayed */
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open fun getItemFilter(): List<String> = listOf(CAT_ALL) // GameItem.Category
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/** Accepts item from the player and pass it to right inventory (object), slot (UI), etc... */
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/** Called when the item is being accepted from the player and moved to the right inventory (object), slot (UI), etc... */
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abstract fun accept(player: FixtureInventory, fixture: FixtureInventory, item: GameItem, amount: Long = 1L)
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/** Rejects item and perhaps returns it back to the player, or make explosion, etc... */
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abstract fun reject(fixture: FixtureInventory, player: FixtureInventory, item: GameItem, amount: Long = 1L)
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/** Called when the item is being removed from the fixture to returns it back to the player, or make explosion, etc... */
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abstract fun refund(fixture: FixtureInventory, player: FixtureInventory, item: GameItem, amount: Long = 1L)
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}
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@@ -35,7 +35,7 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(), HasInventory {
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override var width = App.scr.width
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override var height = App.scr.height
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private val playerThings = CraftingPlayerInventory(full, this).also {
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private val playerThings = UITemplateHalfInventory(this, false).also {
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it.itemListTouchDownFun = { gameItem, _, _, _, _ -> recipeClicked?.let { recipe -> gameItem?.let { gameItem ->
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val itemID = gameItem.dynamicID
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// don't rely on highlightedness of the button to determine the item on the button is the selected
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@@ -77,7 +77,7 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(), HasInventory {
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// TODO()
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}
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override fun reject(fixture: FixtureInventory, player: FixtureInventory, item: GameItem, amount: Long) {
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override fun refund(fixture: FixtureInventory, player: FixtureInventory, item: GameItem, amount: Long) {
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// TODO()
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}
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}
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@@ -126,7 +126,6 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(), HasInventory {
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// ingredient list
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itemListIngredients = UIItemInventoryItemGrid(
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this,
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catBar,
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{ ingredients },
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thisOffsetX,
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thisOffsetY + LAST_LINE_IN_GRID,
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@@ -44,7 +44,6 @@ internal class UIInventoryCells(
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internal val itemList: UIItemInventoryItemGrid =
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UIItemInventoryItemGrid(
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full,
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full.catBar,
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{ full.actor.inventory },
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INVENTORY_CELLS_OFFSET_X(),
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INVENTORY_CELLS_OFFSET_Y(),
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@@ -21,7 +21,7 @@ class UIItemCraftingCandidateGrid(
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keyDownFun: (GameItem?, Long, Int, Any?, UIItemInventoryCellBase) -> Unit, // Item, Amount, Keycode, extra info, keyed button
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touchDownFun: (GameItem?, Long, Int, Any?, UIItemInventoryCellBase) -> Unit // Item, Amount, Button, extra info, clicked button
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) : UIItemInventoryItemGrid(
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parentUI, catBar,
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parentUI,
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{ TODO() /* UNUSED and MUST NOT BE USED! */ },
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initialX, initialY,
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horizontalCells, verticalCells,
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@@ -32,7 +32,6 @@ import kotlin.math.floor
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*/
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open class UIItemInventoryItemGrid(
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parentUI: UICanvas,
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val catBar: UIItemCatBar,
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var getInventory: () -> FixtureInventory, // when you're going to display List of Craftables, you could implement a Delegator...? Or just build a virtual inventory
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initialX: Int,
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initialY: Int,
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@@ -189,10 +188,6 @@ open class UIItemInventoryItemGrid(
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parentUI = inventoryUI,
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initialX = this.posX + (UIItemInventoryElemSimple.height + listGap) * (it % horizontalCells),
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initialY = this.posY + (UIItemInventoryElemSimple.height + listGap) * (it / horizontalCells),
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item = null,
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amount = UIItemInventoryElemWide.UNIQUE_ITEM_HAS_NO_AMOUNT,
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itemImage = null,
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drawBackOnNull = true,
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keyDownFun = keyDownFun,
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touchDownFun = touchDownFun,
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highlightEquippedItem = highlightEquippedItem,
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@@ -209,10 +204,6 @@ open class UIItemInventoryItemGrid(
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initialX = this.posX + (largeListWidth + listGap) * (it % itemListColumnCount),
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initialY = this.posY + (UIItemInventoryElemWide.height + listGap) * (it / itemListColumnCount),
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width = largeListWidth,
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item = null,
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amount = UIItemInventoryElemWide.UNIQUE_ITEM_HAS_NO_AMOUNT,
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itemImage = null,
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drawBackOnNull = true,
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keyDownFun = keyDownFun,
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touchDownFun = touchDownFun,
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highlightEquippedItem = highlightEquippedItem,
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84
src/net/torvald/terrarum/modulebasegame/ui/UIJukebox.kt
Normal file
84
src/net/torvald/terrarum/modulebasegame/ui/UIJukebox.kt
Normal file
@@ -0,0 +1,84 @@
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package net.torvald.terrarum.modulebasegame.ui
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.*
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import net.torvald.terrarum.ui.*
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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/**
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* Created by minjaesong on 2024-01-13.
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*/
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class UIJukebox : UICanvas(
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toggleKeyLiteral = "control_key_inventory",
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toggleButtonLiteral = "control_gamepad_start",
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) {
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init {
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CommonResourcePool.addToLoadingList("basegame-gui-jukebox_caticons") {
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TextureRegionPack(ModMgr.getGdxFile("basegame", "gui/jukebox_caticons.tga"), 20, 20)
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}
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CommonResourcePool.loadAll()
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}
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override var width = Toolkit.drawWidth
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override var height = App.scr.height
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private val catbar = UITemplateCatBar(
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this, false,
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CommonResourcePool.getAsTextureRegionPack("basegame-gui-jukebox_caticons"),
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intArrayOf(0, 1),
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emptyList(),
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listOf({ "" }, { "" })
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)
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private val transitionalSonglistPanel = UIJukeboxSonglistPanel(this)
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private val transitionalDiscInventory = UIJukeboxInventory(this)
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private val transitionPanel = UIItemHorizontalFadeSlide(
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this,
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0, 0, width, height, 0f,
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listOf(transitionalSonglistPanel),
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listOf(transitionalDiscInventory)
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)
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init {
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addUIitem(catbar)
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addUIitem(transitionPanel)
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}
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private var openingClickLatched = false
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override fun show() {
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openingClickLatched = Terrarum.mouseDown
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transitionPanel.show()
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UIItemInventoryItemGrid.tooltipShowing.clear()
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INGAME.setTooltipMessage(null)
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}
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override fun hide() {
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transitionPanel.hide()
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}
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override fun updateUI(delta: Float) {
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uiItems.forEach { it.update(delta) }
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if (openingClickLatched && !Terrarum.mouseDown) openingClickLatched = false
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}
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override fun renderUI(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
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UIInventoryFull.drawBackground(batch, 1f)
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uiItems.forEach { it.render(frameDelta, batch, camera) }
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}
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override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
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if (!openingClickLatched) {
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return super.touchDown(screenX, screenY, pointer, button)
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}
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return false
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}
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override fun dispose() {
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}
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}
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112
src/net/torvald/terrarum/modulebasegame/ui/UIJukeboxInventory.kt
Normal file
112
src/net/torvald/terrarum/modulebasegame/ui/UIJukeboxInventory.kt
Normal file
@@ -0,0 +1,112 @@
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package net.torvald.terrarum.modulebasegame.ui
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.App
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureInventory
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import net.torvald.terrarum.modulebasegame.gameitems.ItemFileRef
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import net.torvald.terrarum.ui.Toolkit
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.ui.UIItemInventoryElemSimple
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import net.torvald.terrarum.ui.UIItemInventoryElemWide
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/**
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* Created by minjaesong on 2024-01-13.
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*/
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class UIJukeboxInventory(val parent: UICanvas) : UICanvas(), HasInventory {
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override var width = Toolkit.drawWidth
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override var height = App.scr.height
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private val negotiator = object : InventoryTransactionNegotiator() {
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override fun accept(player: FixtureInventory, fixture: FixtureInventory, item: GameItem, amount: Long) {
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if (item is ItemFileRef && item.mediumIdentifier == "music_disc") {
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player.remove(item, amount)
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fixture.add(item, amount)
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}
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}
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override fun refund(fixture: FixtureInventory, player: FixtureInventory, item: GameItem, amount: Long) {
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fixture.remove(item, amount)
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player.add(item, amount)
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}
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}
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private val thisInventory = FixtureInventory()
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private var halfSlotOffset = (UIItemInventoryElemSimple.height + UIItemInventoryItemGrid.listGap) / 2
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private val thisOffsetX = UIInventoryFull.INVENTORY_CELLS_OFFSET_X() + UIItemInventoryElemSimple.height + UIItemInventoryItemGrid.listGap - halfSlotOffset
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private val thisOffsetY = UIInventoryFull.INVENTORY_CELLS_OFFSET_Y()
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private val fixtureInventoryCells = (0..7).map {
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UIItemInventoryElemWide(this,
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thisOffsetX, thisOffsetY + (UIItemInventoryElemSimple.height + UIItemInventoryItemGrid.listGap) * it,
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6 * UIItemInventoryElemSimple.height + 5 * UIItemInventoryItemGrid.listGap,
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keyDownFun = { _, _, _, _, _ -> Unit },
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touchDownFun = { gameItem, amount, button, _, _ ->
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if (button == App.getConfigInt("config_mouseprimary")) {
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if (gameItem != null) {
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negotiator.refund(getFixtureInventory(), getPlayerInventory(), gameItem, amount)
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}
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}
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}
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)
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}
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private val playerInventoryUI = UITemplateHalfInventory(this, false)
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init {
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fixtureInventoryCells.forEach {
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addUIitem(it)
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}
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addUIitem(playerInventoryUI)
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}
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override fun updateUI(delta: Float) {
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uiItems.forEach { it.update(delta) }
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}
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override fun renderUI(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
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uiItems.forEach { it.render(frameDelta, batch, camera) }
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}
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override fun dispose() {
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}
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override fun getNegotiator() = negotiator
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override fun getFixtureInventory(): FixtureInventory {
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TODO()
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}
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override fun getPlayerInventory(): FixtureInventory {
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TODO()
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}
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}
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class UIJukeboxSonglistPanel(val parent: UICanvas) : UICanvas() {
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override var width = Toolkit.drawWidth
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override var height = App.scr.height
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override fun updateUI(delta: Float) {
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uiItems.forEach { it.update(delta) }
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}
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override fun renderUI(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
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uiItems.forEach { it.render(frameDelta, batch, camera) }
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}
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override fun dispose() {
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}
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}
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@@ -34,7 +34,7 @@ internal class UIStorageChest : UICanvas(
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fixture.add(item, amount)
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}
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override fun reject(fixture: FixtureInventory, player: FixtureInventory, item: GameItem, amount: Long) {
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override fun refund(fixture: FixtureInventory, player: FixtureInventory, item: GameItem, amount: Long) {
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fixture.remove(item, amount)
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player.add(item, amount)
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}
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@@ -45,8 +45,8 @@ internal class UIStorageChest : UICanvas(
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override fun getPlayerInventory(): FixtureInventory = INGAME.actorNowPlaying!!.inventory
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private val catBar: UIItemCatBar
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private val itemListChest: UIItemInventoryItemGrid
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private val itemListPlayer: UIItemInventoryItemGrid
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private val itemListChest: UITemplateHalfInventory
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private val itemListPlayer: UITemplateHalfInventory
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private var encumbrancePerc = 0f
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private var isEncumbered = false
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@@ -93,40 +93,27 @@ internal class UIStorageChest : UICanvas(
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)
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catBar.selectionChangeListener = { old, new -> itemListUpdate() }
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itemListChest = UIItemInventoryItemGrid(
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this,
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catBar,
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{ getFixtureInventory() },
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Toolkit.hdrawWidth - getWidthOfCells(6) - halfSlotOffset,
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UIInventoryFull.INVENTORY_CELLS_OFFSET_Y(),
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6, UIInventoryFull.CELLS_VRT,
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drawScrollOnRightside = false,
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drawWallet = false,
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keyDownFun = { _, _, _, _, _ -> Unit },
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touchDownFun = { gameItem, amount, button, _, _ ->
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itemListChest = UITemplateHalfInventory(this, true) { getFixtureInventory() }.also {
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it.itemListKeyDownFun = { _, _, _, _, _ -> Unit }
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it.itemListTouchDownFun = { gameItem, amount, button, _, _ ->
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if (button == App.getConfigInt("config_mouseprimary")) {
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if (gameItem != null) {
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negotiator.reject(getFixtureInventory(), getPlayerInventory(), gameItem, amount)
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negotiator.refund(getFixtureInventory(), getPlayerInventory(), gameItem, amount)
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}
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itemListUpdate()
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}
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}
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)
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}
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// make grid mode buttons work together
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itemListChest.navRemoCon.listButtonListener = { _,_ -> setCompact(false) }
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itemListChest.navRemoCon.gridButtonListener = { _,_ -> setCompact(true) }
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itemListChest.itemList.navRemoCon.listButtonListener = { _,_ -> setCompact(false) }
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itemListChest.itemList.navRemoCon.gridButtonListener = { _,_ -> setCompact(true) }
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itemListPlayer = UIItemInventoryItemGrid(
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this,
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catBar,
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{ INGAME.actorNowPlaying!!.inventory }, // literally a player's inventory
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Toolkit.hdrawWidth + halfSlotOffset,
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UIInventoryFull.INVENTORY_CELLS_OFFSET_Y(),
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6, UIInventoryFull.CELLS_VRT,
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drawScrollOnRightside = true,
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drawWallet = false,
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keyDownFun = { _, _, _, _, _ -> Unit },
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touchDownFun = { gameItem, amount, button, _, _ ->
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itemListPlayer = UITemplateHalfInventory(this, false).also {
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it.itemListKeyDownFun = { _, _, _, _, _ -> Unit }
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it.itemListTouchDownFun = { gameItem, amount, button, _, _ ->
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if (button == App.getConfigInt("config_mouseprimary")) {
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if (gameItem != null) {
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negotiator.accept(getPlayerInventory(), getFixtureInventory(), gameItem, amount)
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@@ -134,9 +121,9 @@ internal class UIStorageChest : UICanvas(
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itemListUpdate()
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}
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}
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)
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itemListPlayer.navRemoCon.listButtonListener = { _,_ -> setCompact(false) }
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itemListPlayer.navRemoCon.gridButtonListener = { _,_ -> setCompact(true) }
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}
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itemListPlayer.itemList.navRemoCon.listButtonListener = { _,_ -> setCompact(false) }
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itemListPlayer.itemList.navRemoCon.gridButtonListener = { _,_ -> setCompact(true) }
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handler.allowESCtoClose = true
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@@ -148,7 +135,7 @@ internal class UIStorageChest : UICanvas(
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private var openingClickLatched = false
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override fun show() {
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itemListPlayer.getInventory = { INGAME.actorNowPlaying!!.inventory }
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itemListPlayer.itemList.getInventory = { INGAME.actorNowPlaying!!.inventory }
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itemListUpdate()
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@@ -167,16 +154,16 @@ internal class UIStorageChest : UICanvas(
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}
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private fun setCompact(yes: Boolean) {
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itemListChest.isCompactMode = yes
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itemListChest.navRemoCon.gridModeButtons[0].highlighted = !yes
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itemListChest.navRemoCon.gridModeButtons[1].highlighted = yes
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itemListChest.itemPage = 0
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itemListChest.itemList.isCompactMode = yes
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itemListChest.itemList.navRemoCon.gridModeButtons[0].highlighted = !yes
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itemListChest.itemList.navRemoCon.gridModeButtons[1].highlighted = yes
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itemListChest.itemList.itemPage = 0
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itemListChest.rebuild(catBar.catIconsMeaning[catBar.selectedIndex])
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itemListPlayer.isCompactMode = yes
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itemListPlayer.navRemoCon.gridModeButtons[0].highlighted = !yes
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itemListPlayer.navRemoCon.gridModeButtons[1].highlighted = yes
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itemListPlayer.itemPage = 0
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itemListPlayer.itemList.isCompactMode = yes
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itemListPlayer.itemList.navRemoCon.gridModeButtons[0].highlighted = !yes
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itemListPlayer.itemList.navRemoCon.gridModeButtons[1].highlighted = yes
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itemListPlayer.itemList.itemPage = 0
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itemListPlayer.rebuild(catBar.catIconsMeaning[catBar.selectedIndex])
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itemListUpdate()
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@@ -1,18 +1,29 @@
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package net.torvald.terrarum.modulebasegame.ui
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.*
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.gameitems.ItemID
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import net.torvald.terrarum.modulebasegame.gameactors.ActorInventory
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureInventory
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import net.torvald.terrarum.modulebasegame.gameactors.InventoryPair
|
||||
import net.torvald.terrarum.ui.*
|
||||
|
||||
/**
|
||||
* Suite of objects for showing player inventory for various crafting UIs.
|
||||
* Suite of objects for showing player inventory for various UIs involving inventory management.
|
||||
*
|
||||
* @param parent the parent UI
|
||||
* @param drawOnLeft if the inventory should be drawn on the left panel
|
||||
* @param getInventoryFun function that returns an inventory. Default value is for player's
|
||||
*
|
||||
* Created by minjaesong on 2023-10-04.
|
||||
*/
|
||||
class CraftingPlayerInventory(val full: UIInventoryFull, val crafting: UICanvas) : UITemplate(crafting) {
|
||||
class UITemplateHalfInventory(
|
||||
parent: UICanvas,
|
||||
drawOnLeft: Boolean,
|
||||
getInventoryFun: () -> FixtureInventory = { INGAME.actorNowPlaying!!.inventory }
|
||||
) : UITemplate(parent) {
|
||||
|
||||
val itemList: UIItemInventoryItemGrid
|
||||
|
||||
@@ -30,13 +41,12 @@ class CraftingPlayerInventory(val full: UIInventoryFull, val crafting: UICanvas)
|
||||
|
||||
init {
|
||||
itemList = UIItemInventoryItemGrid(
|
||||
crafting,
|
||||
full.catBar,
|
||||
{ INGAME.actorNowPlaying!!.inventory }, // literally a player's inventory
|
||||
thisOffsetX2,
|
||||
parent,
|
||||
getInventoryFun,
|
||||
if (drawOnLeft) thisOffsetX else thisOffsetX2,
|
||||
thisOffsetY,
|
||||
6, UIInventoryFull.CELLS_VRT,
|
||||
drawScrollOnRightside = true,
|
||||
drawScrollOnRightside = !drawOnLeft,
|
||||
drawWallet = false,
|
||||
highlightEquippedItem = false,
|
||||
keyDownFun = { a, b, c, d, e -> itemListKeyDownFun(a, b, c, d, e) },
|
||||
@@ -68,6 +78,20 @@ class CraftingPlayerInventory(val full: UIInventoryFull, val crafting: UICanvas)
|
||||
itemList.getInventory = getter
|
||||
}
|
||||
|
||||
inline fun update(delta: Float) = itemList.update(delta)
|
||||
inline fun render(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) = itemList.render(frameDelta, batch, camera)
|
||||
|
||||
var posX: Int
|
||||
get() = itemList.posX
|
||||
set(value) { itemList.posX = value }
|
||||
var posY: Int
|
||||
get() = itemList.posY
|
||||
set(value) { itemList.posY = value }
|
||||
val width: Int
|
||||
get() = itemList.width
|
||||
val height: Int
|
||||
get() = itemList.height
|
||||
|
||||
override fun getUIitems(): List<UIItem> {
|
||||
return listOf(itemList)
|
||||
}
|
||||
@@ -27,7 +27,7 @@ class UIWorldPortalCargo(val full: UIWorldPortal) : UICanvas(), HasInventory {
|
||||
fixture.add(item, amount)
|
||||
}
|
||||
|
||||
override fun reject(fixture: FixtureInventory, player: FixtureInventory, item: GameItem, amount: Long) {
|
||||
override fun refund(fixture: FixtureInventory, player: FixtureInventory, item: GameItem, amount: Long) {
|
||||
fixture.remove(item, amount)
|
||||
player.add(item, amount)
|
||||
}
|
||||
@@ -88,7 +88,6 @@ class UIWorldPortalCargo(val full: UIWorldPortal) : UICanvas(), HasInventory {
|
||||
catBar.selectionChangeListener = { old, new -> itemListUpdate() }
|
||||
itemListChest = UIItemInventoryItemGrid(
|
||||
this,
|
||||
catBar,
|
||||
{ getFixtureInventory() },
|
||||
Toolkit.hdrawWidth - UIInventoryFull.getWidthOfCells(6) - halfSlotOffset,
|
||||
UIInventoryFull.INVENTORY_CELLS_OFFSET_Y(),
|
||||
@@ -99,7 +98,7 @@ class UIWorldPortalCargo(val full: UIWorldPortal) : UICanvas(), HasInventory {
|
||||
touchDownFun = { gameItem, amount, button, _, _ ->
|
||||
if (button == App.getConfigInt("config_mouseprimary")) {
|
||||
if (gameItem != null) {
|
||||
negotiator.reject(getFixtureInventory(), getPlayerInventory(), gameItem, amount)
|
||||
negotiator.refund(getFixtureInventory(), getPlayerInventory(), gameItem, amount)
|
||||
}
|
||||
itemListUpdate()
|
||||
}
|
||||
@@ -111,7 +110,6 @@ class UIWorldPortalCargo(val full: UIWorldPortal) : UICanvas(), HasInventory {
|
||||
|
||||
itemListPlayer = UIItemInventoryItemGrid(
|
||||
this,
|
||||
catBar,
|
||||
{ INGAME.actorNowPlaying!!.inventory }, // literally a player's inventory
|
||||
Toolkit.hdrawWidth + halfSlotOffset,
|
||||
UIInventoryFull.INVENTORY_CELLS_OFFSET_Y(),
|
||||
|
||||
Reference in New Issue
Block a user