season variable moved to worldtime

This commit is contained in:
minjaesong
2023-09-07 17:21:26 +09:00
parent 37492dc8a0
commit fbc700508f
2 changed files with 12 additions and 5 deletions

View File

@@ -155,6 +155,17 @@ class WorldTime(initTime: Long = 0L) {
return -23.44 * cos(TWO_PI * x / YEAR_DAYS)
}
/**
* Ecological season, defined as Prevernal, Vernal, Aestival, Serotinal, Autumnal and Hibernal.
*
* @return yearly progress of the six seasons, 0f (inclusve) to 6f (exclusive)
*/
val ecologicalSeason: Float
get() {
val drawTIME_T = TIME_T - (WorldTime.DAY_LENGTH * 10) // offset by -10 days
return (drawTIME_T fmod (WorldTime.DAY_LENGTH * WorldTime.YEAR_DAYS).toLong()).toFloat() / (WorldTime.DAY_LENGTH * WorldTime.YEAR_DAYS / 6)
}
@Transient private var realSecAcc: Double = 0.0
@Transient private val REAL_SEC_TO_GAME_SECS = 1.0 / GAME_MIN_TO_REAL_SEC // how slow is real-life clock (second-wise) relative to the ingame one