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season variable moved to worldtime
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@@ -155,6 +155,17 @@ class WorldTime(initTime: Long = 0L) {
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return -23.44 * cos(TWO_PI * x / YEAR_DAYS)
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}
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/**
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* Ecological season, defined as Prevernal, Vernal, Aestival, Serotinal, Autumnal and Hibernal.
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*
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* @return yearly progress of the six seasons, 0f (inclusve) to 6f (exclusive)
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*/
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val ecologicalSeason: Float
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get() {
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val drawTIME_T = TIME_T - (WorldTime.DAY_LENGTH * 10) // offset by -10 days
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return (drawTIME_T fmod (WorldTime.DAY_LENGTH * WorldTime.YEAR_DAYS).toLong()).toFloat() / (WorldTime.DAY_LENGTH * WorldTime.YEAR_DAYS / 6)
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}
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@Transient private var realSecAcc: Double = 0.0
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@Transient private val REAL_SEC_TO_GAME_SECS = 1.0 / GAME_MIN_TO_REAL_SEC // how slow is real-life clock (second-wise) relative to the ingame one
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