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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
season variable moved to worldtime
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@@ -181,9 +181,6 @@ internal object BlocksDrawer {
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return TILES_BLEND_MUL.add(blockID)
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}
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private var drawTIME_T = 0L
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private val SECONDS_IN_MONTH = WorldTime.MONTH_LENGTH * WorldTime.DAY_LENGTH.toLong()
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///////////////////////////////////////////
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// NO draw lightmap using colour filter, actors must also be hidden behind the darkness
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///////////////////////////////////////////
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@@ -196,8 +193,7 @@ internal object BlocksDrawer {
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internal fun renderData() {
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try {
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drawTIME_T = world.worldTime.TIME_T - (WorldTime.DAY_LENGTH * 10) // offset by -10 days
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val seasonalMonth = (drawTIME_T fmod (WorldTime.DAY_LENGTH * WorldTime.YEAR_DAYS).toLong()).toFloat() / (WorldTime.DAY_LENGTH * WorldTime.YEAR_DAYS / weatherTerrains.size)
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val seasonalMonth = world.worldTime.ecologicalSeason
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tilesTerrain = weatherTerrains[seasonalMonth.floorToInt()]
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tilesTerrainNext = weatherTerrains[(seasonalMonth + 1).floorToInt() fmod weatherTerrains.size]
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