mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-10 05:41:51 +09:00
option for screen filtering mode
This commit is contained in:
@@ -31,7 +31,6 @@ import net.torvald.terrarum.langpack.Lang;
|
||||
import net.torvald.terrarum.modulebasegame.IngameRenderer;
|
||||
import net.torvald.terrarum.modulebasegame.TerrarumIngame;
|
||||
import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory;
|
||||
import net.torvald.terrarum.savegame.DiskSkimmer;
|
||||
import net.torvald.terrarum.serialise.WriteConfig;
|
||||
import net.torvald.terrarum.ui.Toolkit;
|
||||
import net.torvald.terrarum.utils.JsonFetcher;
|
||||
@@ -240,8 +239,12 @@ public class App implements ApplicationListener {
|
||||
public static ShaderProgram shaderColLUT;
|
||||
public static ShaderProgram shaderReflect;
|
||||
public static ShaderProgram shaderGhastlyWhite;
|
||||
public static ShaderProgram shaderHQ2x;
|
||||
|
||||
private static Texture hq2xLut;
|
||||
|
||||
public static Mesh fullscreenQuad;
|
||||
public static Mesh fullscreenQuad2x;
|
||||
private static OrthographicCamera camera;
|
||||
private static FlippingSpriteBatch logoBatch;
|
||||
public static TextureRegion logo;
|
||||
@@ -392,6 +395,7 @@ public class App implements ApplicationListener {
|
||||
appConfig.useVsync(getConfigBoolean("usevsync"));
|
||||
appConfig.setResizable(false);
|
||||
appConfig.setWindowedMode(width, height);
|
||||
appConfig.setTransparentFramebuffer(false);
|
||||
int fpsActive = Math.min(GLOBAL_FRAMERATE_LIMIT, getConfigInt("displayfps"));
|
||||
if (fpsActive <= 0) fpsActive = GLOBAL_FRAMERATE_LIMIT;
|
||||
int fpsBack = Math.min(GLOBAL_FRAMERATE_LIMIT, getConfigInt("displayfpsidle"));
|
||||
@@ -473,6 +477,9 @@ public class App implements ApplicationListener {
|
||||
);
|
||||
shaderPassthruRGBA = loadShaderFromClasspath("shaders/gl32spritebatch.vert", "shaders/gl32spritebatch.frag");
|
||||
shaderReflect = loadShaderFromClasspath("shaders/default.vert", "shaders/reflect.frag");
|
||||
shaderHQ2x = loadShaderFromClasspath("shaders/hq2x.vert", "shaders/hq2x.frag");
|
||||
|
||||
hq2xLut = new Texture(Gdx.files.classpath("shaders/hq2x.tga"));
|
||||
|
||||
fullscreenQuad = new Mesh(
|
||||
true, 4, 6,
|
||||
@@ -480,7 +487,14 @@ public class App implements ApplicationListener {
|
||||
VertexAttribute.ColorUnpacked(),
|
||||
VertexAttribute.TexCoords(0)
|
||||
);
|
||||
updateFullscreenQuad(scr.getWidth(), scr.getHeight());
|
||||
fullscreenQuad2x = new Mesh(
|
||||
true, 4, 6,
|
||||
VertexAttribute.Position(),
|
||||
VertexAttribute.ColorUnpacked(),
|
||||
VertexAttribute.TexCoords(0)
|
||||
);
|
||||
updateFullscreenQuad(fullscreenQuad, scr.getWidth(), scr.getHeight());
|
||||
updateFullscreenQuad(fullscreenQuad2x, scr.getWidth(), scr.getHeight());
|
||||
|
||||
// set up renderer info variables
|
||||
renderer = Gdx.graphics.getGLVersion().getRendererString();
|
||||
@@ -571,11 +585,39 @@ public class App implements ApplicationListener {
|
||||
}
|
||||
|
||||
|
||||
shaderPassthruRGBA.bind();
|
||||
shaderPassthruRGBA.setUniformMatrix("u_projTrans", camera.combined);
|
||||
shaderPassthruRGBA.setUniformi("u_texture", 0);
|
||||
postProcessorOutFBO.getColorBufferTexture().bind(0);
|
||||
fullscreenQuad.render(shaderPassthruRGBA, GL20.GL_TRIANGLES);
|
||||
if (getConfigString("screenmagnifyingfilter").equals("hq2x")) {
|
||||
int canvasWidth = scr.getWidth() * 2;
|
||||
int canvasHeight = scr.getHeight() * 2;
|
||||
|
||||
shaderHQ2x.bind();
|
||||
shaderHQ2x.setUniformMatrix("u_projTrans", camera.combined);
|
||||
shaderHQ2x.setUniformi("u_lut", 1);
|
||||
shaderHQ2x.setUniformi("u_texture", 0);
|
||||
shaderHQ2x.setUniformf("u_textureSize", canvasWidth / 2f, canvasHeight / 2f);
|
||||
hq2xLut.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest);
|
||||
hq2xLut.bind(1);
|
||||
postProcessorOutFBO.getColorBufferTexture().setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest);
|
||||
postProcessorOutFBO.getColorBufferTexture().bind(0);
|
||||
fullscreenQuad2x.render(shaderHQ2x, GL20.GL_TRIANGLES);
|
||||
}
|
||||
else if (getConfigDouble("screenmagnifying") < 1.01 || getConfigString("screenmagnifyingfilter").equals("none")) {
|
||||
shaderPassthruRGBA.bind();
|
||||
shaderPassthruRGBA.setUniformMatrix("u_projTrans", camera.combined);
|
||||
shaderPassthruRGBA.setUniformi("u_texture", 0);
|
||||
postProcessorOutFBO.getColorBufferTexture().setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest);
|
||||
postProcessorOutFBO.getColorBufferTexture().bind(0);
|
||||
fullscreenQuad.render(shaderPassthruRGBA, GL20.GL_TRIANGLES);
|
||||
}
|
||||
else if (getConfigString("screenmagnifyingfilter").equals("bilinear")) {
|
||||
shaderPassthruRGBA.bind();
|
||||
shaderPassthruRGBA.setUniformMatrix("u_projTrans", camera.combined);
|
||||
shaderPassthruRGBA.setUniformi("u_texture", 0);
|
||||
postProcessorOutFBO.getColorBufferTexture().setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
|
||||
postProcessorOutFBO.getColorBufferTexture().bind(0);
|
||||
fullscreenQuad.render(shaderPassthruRGBA, GL20.GL_TRIANGLES);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// process resize request
|
||||
if (resizeRequested) {
|
||||
@@ -708,7 +750,8 @@ public class App implements ApplicationListener {
|
||||
|
||||
if (currentScreen != null) currentScreen.resize(scr.getWidth(), scr.getHeight());
|
||||
TerrarumPostProcessor.INSTANCE.resize(scr.getWidth(), scr.getHeight());
|
||||
updateFullscreenQuad(scr.getWidth(), scr.getHeight());
|
||||
updateFullscreenQuad(fullscreenQuad, scr.getWidth(), scr.getHeight());
|
||||
updateFullscreenQuad(fullscreenQuad2x, scr.getWidth(), scr.getHeight());
|
||||
|
||||
|
||||
if (renderFBO == null ||
|
||||
@@ -772,9 +815,13 @@ public class App implements ApplicationListener {
|
||||
shaderColLUT.dispose();
|
||||
shaderReflect.dispose();
|
||||
shaderGhastlyWhite.dispose();
|
||||
shaderHQ2x.dispose();
|
||||
|
||||
hq2xLut.dispose();
|
||||
|
||||
CommonResourcePool.INSTANCE.dispose();
|
||||
fullscreenQuad.dispose();
|
||||
fullscreenQuad2x.dispose();
|
||||
logoBatch.dispose();
|
||||
batch.dispose();
|
||||
// shapeRender.dispose();
|
||||
@@ -882,7 +929,6 @@ public class App implements ApplicationListener {
|
||||
shaderColLUT = loadShaderFromClasspath("shaders/default.vert", "shaders/passthrurgb.frag");
|
||||
shaderGhastlyWhite = loadShaderFromClasspath("shaders/default.vert", "shaders/ghastlywhite.frag");
|
||||
|
||||
|
||||
// make gamepad(s)
|
||||
if (App.getConfigBoolean("usexinput")) {
|
||||
try {
|
||||
@@ -1036,14 +1082,14 @@ public class App implements ApplicationListener {
|
||||
logoBatch.setProjectionMatrix(camera.combined);
|
||||
}
|
||||
|
||||
private void updateFullscreenQuad(int WIDTH, int HEIGHT) { // NOT y-flipped quads!
|
||||
fullscreenQuad.setVertices(new float[]{
|
||||
private void updateFullscreenQuad(Mesh mesh, int WIDTH, int HEIGHT) { // NOT y-flipped quads!
|
||||
mesh.setVertices(new float[]{
|
||||
0f, 0f, 0f, 1f, 1f, 1f, 1f, 0f, 1f,
|
||||
WIDTH, 0f, 0f, 1f, 1f, 1f, 1f, 1f, 1f,
|
||||
WIDTH, HEIGHT, 0f, 1f, 1f, 1f, 1f, 1f, 0f,
|
||||
0f, HEIGHT, 0f, 1f, 1f, 1f, 1f, 0f, 0f
|
||||
});
|
||||
fullscreenQuad.setIndices(new short[]{0, 1, 2, 2, 3, 0});
|
||||
mesh.setIndices(new short[]{0, 1, 2, 2, 3, 0});
|
||||
}
|
||||
|
||||
public static void setGamepadButtonLabels() {
|
||||
|
||||
Reference in New Issue
Block a user