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BTeXTest is now available thru ingame
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@@ -820,7 +820,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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internal var autosaveTimer: Second = 0f
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override fun render(updateRate: Float) {
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override fun renderImpl(updateRate: Float) {
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// Q&D solution for LoadScreen and Ingame, where while LoadScreen is working, Ingame now no longer has GL Context
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// there's still things to load which needs GL context to be present
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if (!gameFullyLoaded) {
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@@ -848,7 +848,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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IngameRenderer.setRenderedWorld(world) // this doesn't slow down the game and prevents world-changing related bugs
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}
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super.render(updateRate)
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super.renderImpl(updateRate)
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ingameController.update()
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