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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-12 14:51:51 +09:00
kay it works
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@@ -12,7 +12,6 @@ import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZEF
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZEF
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.blockproperties.BlockCodex
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import net.torvald.terrarum.blockproperties.BlockProp
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import net.torvald.terrarum.blockproperties.BlockProp
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import net.torvald.terrarum.gamecontroller.KeyToggler
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import net.torvald.terrarum.gamecontroller.KeyToggler
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import net.torvald.terrarum.gameitem.ItemID
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import net.torvald.terrarum.gameitem.ItemID
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@@ -1658,6 +1657,7 @@ open class ActorWithBody : Actor {
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printdbgerr(this, actorValue.getAsString(AVKey.NAME))
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printdbgerr(this, actorValue.getAsString(AVKey.NAME))
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printdbgerr(this, if (this is HasAssembledSprite) this.animDescPath else "(not HasAssembledSprite)")
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printdbgerr(this, if (this is HasAssembledSprite) this.animDescPath else "(not HasAssembledSprite)")
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printdbgerr(this, e)
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printdbgerr(this, e)
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throw e
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}
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}
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}
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}
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}
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}
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@@ -2,7 +2,6 @@ package net.torvald.terrarum.serialise
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import net.torvald.spriteanimation.HasAssembledSprite
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import net.torvald.spriteanimation.HasAssembledSprite
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import net.torvald.spriteanimation.SpriteAnimation
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import net.torvald.spriteanimation.SpriteAnimation
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import net.torvald.terrarum.AppLoader.printdbgerr
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import net.torvald.terrarum.NoSuchActorWithIDException
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import net.torvald.terrarum.NoSuchActorWithIDException
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import net.torvald.terrarum.gameactors.Actor
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import net.torvald.terrarum.gameactors.Actor
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameactors.ActorWithBody
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@@ -65,13 +64,10 @@ object ReadActor {
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if (actor is Pocketed)
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if (actor is Pocketed)
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actor.inventory.actor = actor
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actor.inventory.actor = actor
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if (actor is ActorWithBody) {
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if (actor is ActorWithBody && actor is HasAssembledSprite) {
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actor.sprite = SpriteAnimation(actor)
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actor.sprite = SpriteAnimation(actor)
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if (actor.animDescPathGlow != null) actor.spriteGlow = SpriteAnimation(actor)
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if (actor is HasAssembledSprite) {
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actor.reassembleSprite(actor.sprite!!, actor.spriteGlow)
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if (actor.animDescPathGlow != null) actor.spriteGlow = SpriteAnimation(actor)
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actor.reassembleSprite(actor.sprite!!, actor.spriteGlow)
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}
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}
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}
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return actor
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return actor
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