load screen render, fixed some init code of the app

This commit is contained in:
minjaesong
2017-07-13 03:59:26 +09:00
parent e74a738274
commit fcdac4b759
7 changed files with 156 additions and 32 deletions

View File

@@ -1,8 +1,14 @@
package net.torvald.terrarum
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Screen
import com.badlogic.gdx.ScreenAdapter
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.GL20
import com.badlogic.gdx.graphics.OrthographicCamera
import net.torvald.dataclass.HistoryArray
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* Created by minjaesong on 2017-07-13.
@@ -12,21 +18,99 @@ object LoadScreen : ScreenAdapter() {
private lateinit var actualSceneToBeLoaded: Screen
private lateinit var sceneLoadingThread: Thread
private val messages = HistoryArray<String>(20)
fun setMessage(msg: String) {
messages.add(msg)
}
override fun show() {
private var arrowObjPos = 0f // 0 means at starting position, regardless of screen position
private var arrowObjGlideOffsetX = 0f
private var arrowObjGlideSize = 0f
private var arrowGlideSpeed = Terrarum.WIDTH * 1.2f // pixels per sec
private lateinit var arrowObjTex: TextureRegionPack
private var glideTimer = 0f
private var glideDispY = 0f
private var arrowColours = arrayOf(
Color(0xff847fff.toInt()),
Color(0xffc87fff.toInt()),
Color(0xbffff2ff.toInt()),
Color(0x7fcaffff)
)
var camera = OrthographicCamera(Terrarum.WIDTH.toFloat(), Terrarum.HEIGHT.toFloat())
fun initViewPort(width: Int, height: Int) {
//val width = if (width % 1 == 1) width + 1 else width
//val height = if (height % 1 == 1) height + 1 else width
// Set Y to point downwards
camera.setToOrtho(true, width.toFloat(), height.toFloat())
// Update camera matrix
camera.update()
// Set viewport to restrict drawing
Gdx.gl20.glViewport(0, 0, width, height)
}
override fun show() {
initViewPort(Terrarum.WIDTH, Terrarum.HEIGHT)
arrowObjTex = TextureRegionPack(Gdx.files.internal("assets/graphics/test_loading_arrow_atlas.tga"), 22, 17)
arrowObjGlideOffsetX = -arrowObjTex.texture.width.toFloat()
arrowObjGlideSize = arrowObjTex.texture.width + 1.5f * Terrarum.WIDTH
glideDispY = Terrarum.HEIGHT - 140f
}
private val textColour = Color(0xeeeeeeff.toInt())
override fun render(delta: Float) {
Gdx.gl.glClearColor(.157f, .157f, .157f, 0f)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
glideTimer += delta
if (glideTimer >= arrowObjGlideSize / arrowGlideSpeed) {
glideTimer -= arrowObjGlideSize / arrowGlideSpeed
}
arrowObjPos = glideTimer * arrowGlideSpeed
Terrarum.batch.inUse {
it.projectionMatrix = camera.combined
it.color = textColour
val textWidth = Terrarum.fontGame.getWidth(Lang["MENU_IO_LOADING"])
Terrarum.fontGame.draw(it, Lang["MENU_IO_LOADING"], (Terrarum.WIDTH - 2.5f * textWidth).round(), glideDispY - 2f)
arrowColours.forEachIndexed { index, color ->
it.color = color
it.draw(arrowObjTex.get(index, 0), arrowObjPos + arrowObjGlideOffsetX + 22 * index, glideDispY)
}
}
}
override fun dispose() {
arrowObjTex.dispose()
}
override fun hide() {
dispose()
}
override fun resize(width: Int, height: Int) {
initViewPort(Terrarum.WIDTH, Terrarum.HEIGHT)
}
}