diff --git a/src/net/torvald/terrarum/modulebasegame/gameactors/ActorInventory.kt b/src/net/torvald/terrarum/modulebasegame/gameactors/ActorInventory.kt index df6092a60..346d2c0a4 100644 --- a/src/net/torvald/terrarum/modulebasegame/gameactors/ActorInventory.kt +++ b/src/net/torvald/terrarum/modulebasegame/gameactors/ActorInventory.kt @@ -1,6 +1,7 @@ package net.torvald.terrarum.modulebasegame.gameactors import net.torvald.terrarum.App +import net.torvald.terrarum.App.printdbg import net.torvald.terrarum.ItemCodex import net.torvald.terrarum.gameactors.AVKey import net.torvald.terrarum.gameactors.Actor @@ -133,7 +134,7 @@ class ActorInventory() : FixtureInventory() { // auto pull the same item if the player has one (actor as Pocketed).inventory.let { inv -> inv.itemList.filter { ItemCodex[it.itm]?.originalID == newItem.originalID }.firstOrNull()?.let { (itm, qty) -> - println("AutoEquip item $itm") + printdbg(this, "AutoEquip item $itm") actor.equipItem(itm) // also unequip on the quickslot