This commit is contained in:
minjaesong
2023-08-11 09:29:30 +09:00
parent 579b6b5b29
commit fd7b88307c

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@@ -794,16 +794,15 @@ open class ActorWithBody : Actor {
// ignore MOST of the codes below (it might be possible to recycle the structure??) // ignore MOST of the codes below (it might be possible to recycle the structure??)
// and the idea above has not yet implemented, and may never will. --Torvald, 2018-12-30 // and the idea above has not yet implemented, and may never will. --Torvald, 2018-12-30
val sixteenStep = (0..ccdSteps).map { hitbox.clone().translate(vectorSum * (it / ccdSteps.toDouble())) } val downDown = if (this is ActorHumanoid) this.isDownDown else false
val sixteenStep = (0..ccdSteps).map { hitbox.clone().translate(vectorSum * (it / ccdSteps.toDouble())) }
var collidingStep: Int? = null var collidingStep: Int? = null
for (step in 0..ccdSteps) { for (step in 0..ccdSteps) {
val stepBox = sixteenStep[step] val stepBox = sixteenStep[step]
val goingDown = (vectorSum.y > PHYS_EPSILON_DIST) || (vectorSum.y >= 0.0 && !isWalled(stepBox, COLLIDING_BOTTOM)) // TODO reverse gravity adaptation?
val downDown = if (this is ActorHumanoid) this.isDownDown else false
val goingDown = (vectorSum.y > PHYS_EPSILON_DIST) || (vectorSum.y >= 0.0 && !isWalled(stepBox, if (gravitation.y >= 0.0) COLLIDING_BOTTOM else COLLIDING_TOP))
debug2("stepbox[$step]=$stepBox; goingDown=$goingDown, downDown=$downDown") debug2("stepbox[$step]=$stepBox; goingDown=$goingDown, downDown=$downDown")
@@ -824,11 +823,13 @@ open class ActorWithBody : Actor {
var staircaseStatus = 0 var staircaseStatus = 0
var stairHeightLeft = 0.0 var stairHeightLeft = 0.0
var stairHeightRight = 0.0 var stairHeightRight = 0.0
val selfCollisionStatus = if (newHitbox == null) 0 else val selfCollisionStatus = if (newHitbox == null) 0 else {
intArrayOf(1,2,4,8).fold(0) { acc, state -> val goingDown = (vectorSum.y > PHYS_EPSILON_DIST) || (vectorSum.y >= 0.0 && !isWalled(newHitbox, COLLIDING_BOTTOM)) // TODO reverse gravity adaptation?
intArrayOf(1, 2, 4, 8).fold(0) { acc, state ->
// also update staircaseStatus while we're iterating // also update staircaseStatus while we're iterating
if (state and 5 != 0) { if (state and COLLIDING_LR != 0) {
isWalledStairs(newHitbox, state).let { isWalledStairs(newHitbox, state, false).let {
staircaseStatus = staircaseStatus or (state * (it.first == 1).toInt()) staircaseStatus = staircaseStatus or (state * (it.first == 1).toInt())
if (state == COLLIDING_LEFT) if (state == COLLIDING_LEFT)
stairHeightLeft = it.second.toDouble() stairHeightLeft = it.second.toDouble()
@@ -836,8 +837,9 @@ open class ActorWithBody : Actor {
stairHeightRight = it.second.toDouble() stairHeightRight = it.second.toDouble()
} }
} }
acc or (state * isWalledStairs(newHitbox, state).first.coerceAtMost(1)) acc or (state * isWalledStairs(newHitbox, state, state == COLLIDING_BOTTOM && goingDown && !downDown).first.coerceAtMost(1)) // TODO reverse gravity adaptation?
} }
}
// collision NOT detected // collision NOT detected
if (collidingStep == null) { if (collidingStep == null) {
@@ -848,7 +850,7 @@ open class ActorWithBody : Actor {
// collision detected // collision detected
else { else {
debug1("== Collision step: $collidingStep / $ccdSteps") debug1("== Collision step: $collidingStep / $ccdSteps")
debug1("CCD hitbox: ${sixteenStep[collidingStep]}") debug1("CCD hitbox: ${newHitbox}")
val newHitbox = newHitbox!! val newHitbox = newHitbox!!
@@ -866,26 +868,26 @@ open class ActorWithBody : Actor {
/*0 -> { /*0 -> {
debug1("Contradiction -- collision detected by CCD, but isWalled() says otherwise") debug1("Contradiction -- collision detected by CCD, but isWalled() says otherwise")
}*/ }*/
5 -> { /* 5 */ COLLIDING_LR -> {
zeroX = true zeroX = true
} }
10 -> { /* 10 */ COLLIDING_UD -> {
zeroY = true zeroY = true
} }
15 -> { /* 15 */ COLLIDING_ALLSIDE -> {
newHitbox.reassign(sixteenStep[0]); zeroX = true; zeroY = true newHitbox.reassign(sixteenStep[0]); zeroX = true; zeroY = true
} }
// one-side collision // one-side collision
1, 11 -> { /* 1, 11 */ COLLIDING_LEFT, COLLIDING_LEFT or COLLIDING_UD -> {
newHitbox.translatePosX(TILE_SIZE - newHitbox.startX.modTileDelta()); bounceX = true newHitbox.translatePosX(TILE_SIZE - newHitbox.startX.modTileDelta()); bounceX = true
} }
4, 14 -> { /* 4, 14 */ COLLIDING_RIGHT, COLLIDING_RIGHT or COLLIDING_UD -> {
newHitbox.translatePosX(-newHitbox.endX.modTileDelta()); bounceX = true newHitbox.translatePosX(-newHitbox.endX.modTileDelta()); bounceX = true
} }
8, 13 -> { /* 8, 13 */ COLLIDING_TOP, COLLIDING_TOP or COLLIDING_LR -> {
newHitbox.translatePosY(TILE_SIZE - newHitbox.startY.modTileDelta()); bounceY = true newHitbox.translatePosY(TILE_SIZE - newHitbox.startY.modTileDelta()); bounceY = true
} }
2, 7 -> { /* 2, 7 */ COLLIDING_BOTTOM, COLLIDING_BOTTOM or COLLIDING_LR -> {
newHitbox.translatePosY(-newHitbox.endY.modTileDelta()); bounceY = true newHitbox.translatePosY(-newHitbox.endY.modTileDelta()); bounceY = true
} }
} }
@@ -1244,7 +1246,7 @@ open class ActorWithBody : Actor {
/** /**
* @return First int: 0 - no collision, 1 - staircasing, 2 - "bonk" to the wall; Second int: stair height * @return First int: 0 - no collision, 1 - staircasing, 2 - "bonk" to the wall; Second int: stair height
*/ */
private fun isWalledStairs(hitbox: Hitbox, option: Int): Pair<Int, Int> { private fun isWalledStairs(hitbox: Hitbox, option: Int, usePlatformDetection: Boolean): Pair<Int, Int> {
val x1: Double val x1: Double
val x2: Double val x2: Double
val y1: Double val y1: Double
@@ -1288,20 +1290,20 @@ open class ActorWithBody : Actor {
y2 = hitbox.endY - PHYS_EPSILON_DIST - A_PIXEL y2 = hitbox.endY - PHYS_EPSILON_DIST - A_PIXEL
} }
else if (option == COLLIDING_ALLSIDE) { else if (option == COLLIDING_ALLSIDE) {
return max(max(isWalledStairs(hitbox, COLLIDING_LEFT).first, return max(max(isWalledStairs(hitbox, COLLIDING_LEFT, usePlatformDetection).first,
isWalledStairs(hitbox, COLLIDING_RIGHT).first), isWalledStairs(hitbox, COLLIDING_RIGHT, usePlatformDetection).first),
max(isWalledStairs(hitbox, COLLIDING_BOTTOM).first, max(isWalledStairs(hitbox, COLLIDING_BOTTOM, usePlatformDetection).first,
isWalledStairs(hitbox, COLLIDING_TOP).first)) to 0 isWalledStairs(hitbox, COLLIDING_TOP, usePlatformDetection).first)) to 0
} }
else if (option == COLLIDING_LR) { else if (option == COLLIDING_LR) {
val v1 = isWalledStairs(hitbox, COLLIDING_LEFT) val v1 = isWalledStairs(hitbox, COLLIDING_LEFT, usePlatformDetection)
val v2 = isWalledStairs(hitbox, COLLIDING_RIGHT) val v2 = isWalledStairs(hitbox, COLLIDING_RIGHT, usePlatformDetection)
return max(v1.first, v2.first) to max(v2.first, v2.second) return max(v1.first, v2.first) to max(v2.first, v2.second)
} }
else if (option == COLLIDING_UD) { else if (option == COLLIDING_UD) {
return max(isWalledStairs(hitbox, COLLIDING_BOTTOM).first, return max(isWalledStairs(hitbox, COLLIDING_BOTTOM, usePlatformDetection).first,
isWalledStairs(hitbox, COLLIDING_TOP).first) to 0 isWalledStairs(hitbox, COLLIDING_TOP, usePlatformDetection).first) to 0
} }
else throw IllegalArgumentException("$option") else throw IllegalArgumentException("$option")
@@ -1310,7 +1312,7 @@ open class ActorWithBody : Actor {
val pyStart = y1/*.plus(HALF_PIXEL)*/.floorToInt() val pyStart = y1/*.plus(HALF_PIXEL)*/.floorToInt()
val pyEnd = y2/*.plus(HALF_PIXEL)*/.floorToInt() val pyEnd = y2/*.plus(HALF_PIXEL)*/.floorToInt()
return isCollidingInternalStairs(pxStart, pyStart, pxEnd, pyEnd, gravitation.y >= 0.0 && option == COLLIDING_BOTTOM || gravitation.y < 0.0 && option == COLLIDING_TOP) return isCollidingInternalStairs(pxStart, pyStart, pxEnd, pyEnd, usePlatformDetection)
} }
/*private fun isCollidingInternal(txStart: Int, tyStart: Int, txEnd: Int, tyEnd: Int, feet: Boolean = false): Boolean { /*private fun isCollidingInternal(txStart: Int, tyStart: Int, txEnd: Int, tyEnd: Int, feet: Boolean = false): Boolean {