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parallax (sky looks bluer when you go up)
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@@ -400,18 +400,18 @@ object Terrarum : Game() {
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//ingame = Ingame(batch)
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ingame = Ingame(batch)
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//ingame!!.gameLoadInfoPayload = Ingame.NewWorldParameters(8192, 2048, HQRNG().nextLong())
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// TODO: create world being used by title screen, and serialise it.
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//ingame!!.gameLoadInfoPayload = Ingame.NewWorldParameters(2400, 800, HQRNG().nextLong())
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//ingame!!.gameLoadMode = Ingame.GameLoadMode.CREATE_NEW
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ingame!!.gameLoadInfoPayload = Ingame.NewWorldParameters(2400, 800, HQRNG().nextLong())
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ingame!!.gameLoadMode = Ingame.GameLoadMode.CREATE_NEW
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//LoadScreen.screenToLoad = ingame!!
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LoadScreen.screenToLoad = ingame!!
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super.setScreen(TitleScreen(batch))
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//super.setScreen(LoadScreen)
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//super.setScreen(TitleScreen(batch))
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super.setScreen(LoadScreen)
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//super.setScreen(ingame)
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}
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