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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-15 13:04:05 +09:00
parallax (sky looks bluer when you go up)
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@@ -2,6 +2,7 @@ package net.torvald.terrarum.weather
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import com.badlogic.gdx.Input
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import com.badlogic.gdx.graphics.*
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import javafx.scene.effect.Light
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import net.torvald.terrarum.utils.JsonFetcher
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import net.torvald.colourutil.*
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import net.torvald.random.HQRNG
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@@ -11,6 +12,10 @@ import net.torvald.terrarum.gameactors.ParticleTestRain
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import net.torvald.terrarum.gamecontroller.KeyToggler
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.gameworld.WorldTime
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import net.torvald.terrarum.worlddrawer.FeaturesDrawer
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import net.torvald.terrarum.worlddrawer.LightmapRenderer
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import net.torvald.terrarum.worlddrawer.WorldCamera
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import net.torvald.terrarum.worldgenerator.WorldGenerator
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import java.io.File
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import java.util.*
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@@ -89,6 +94,9 @@ object WeatherMixer {
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}
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private val parallaxZeroPos = WorldGenerator.TERRAIN_AVERAGE_HEIGHT// + WorldGenerator.TERRAIN_UNDULATION.div(2)
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private val parallaxDomainSize = WorldGenerator.TERRAIN_UNDULATION / 2f
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fun render(camera: Camera, world: GameWorld) {
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// we will not care for nextSkybox for now
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@@ -100,16 +108,33 @@ object WeatherMixer {
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globalLightNow.set(globalLight)
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/* (copied from the shader source)
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UV mapping coord.y
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-+ <- 1.0 =
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D| = // parallax of +1
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i| = =
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s| = // parallax of 0
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p| = =
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.| = // parallax of -1
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-+ <- 0.0 =
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*/
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val parallax: Float = (parallaxZeroPos - WorldCamera.gdxCamY.div(FeaturesDrawer.TILE_SIZE.toFloat())) / parallaxDomainSize
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// draw skybox to provided graphics instance
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val topCol = getGradientColour(skyboxColourMap, 0, timeNow)
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val bottomCol = getGradientColour(skyboxColourMap, 1, timeNow)
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println("zero pos: $parallaxZeroPos, domain_size: $parallaxDomainSize")
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//Terrarum.textureWhiteSquare.bind(0)
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Terrarum.shaderBayerSkyboxFill.begin()
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Terrarum.shaderBayerSkyboxFill.setUniformMatrix("u_projTrans", camera.combined)
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Terrarum.shaderBayerSkyboxFill.setUniformf("topColor", topCol.r, topCol.g, topCol.b)
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Terrarum.shaderBayerSkyboxFill.setUniformf("bottomColor", bottomCol.r, bottomCol.g, bottomCol.b)
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Terrarum.shaderBayerSkyboxFill.setUniformf("parallax", parallax)
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Terrarum.fullscreenQuad.render(Terrarum.shaderBayerSkyboxFill, GL20.GL_TRIANGLES)
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Terrarum.shaderBayerSkyboxFill.end()
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}
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