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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
player sprite to turn around even when airbourne
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@@ -839,18 +839,6 @@ open class ActorHumanoid : ActorWithBody, Controllable, Pocketed, Factionable, L
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throw e
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}
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}
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// flipping the sprite
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if (walkHeading == LEFT) {
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sprite?.flip(true, false)
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spriteGlow?.flip(true, false)
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spriteEmissive?.flip(true, false)
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}
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else {
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sprite?.flip(false, false)
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spriteGlow?.flip(false, false)
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spriteEmissive?.flip(false, false)
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}
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}
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else {
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@@ -868,6 +856,18 @@ open class ActorHumanoid : ActorWithBody, Controllable, Pocketed, Factionable, L
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(spriteEmissive as? SheetSpriteAnimation)?.switchRow(SPRITE_ROW_IDLE)
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}
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}
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// flipping the sprite
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if (walkHeading == LEFT) {
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sprite?.flip(true, false)
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spriteGlow?.flip(true, false)
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spriteEmissive?.flip(true, false)
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}
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else {
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sprite?.flip(false, false)
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spriteGlow?.flip(false, false)
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spriteEmissive?.flip(false, false)
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}
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}
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override fun reload() {
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