player sprite to turn around even when airbourne

This commit is contained in:
minjaesong
2024-08-12 16:17:46 +09:00
parent 9c9806f622
commit fdbfad9633
2 changed files with 17 additions and 17 deletions

View File

@@ -839,18 +839,6 @@ open class ActorHumanoid : ActorWithBody, Controllable, Pocketed, Factionable, L
throw e
}
}
// flipping the sprite
if (walkHeading == LEFT) {
sprite?.flip(true, false)
spriteGlow?.flip(true, false)
spriteEmissive?.flip(true, false)
}
else {
sprite?.flip(false, false)
spriteGlow?.flip(false, false)
spriteEmissive?.flip(false, false)
}
}
else {
@@ -868,6 +856,18 @@ open class ActorHumanoid : ActorWithBody, Controllable, Pocketed, Factionable, L
(spriteEmissive as? SheetSpriteAnimation)?.switchRow(SPRITE_ROW_IDLE)
}
}
// flipping the sprite
if (walkHeading == LEFT) {
sprite?.flip(true, false)
spriteGlow?.flip(true, false)
spriteEmissive?.flip(true, false)
}
else {
sprite?.flip(false, false)
spriteGlow?.flip(false, false)
spriteEmissive?.flip(false, false)
}
}
override fun reload() {