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https://github.com/curioustorvald/Terrarum.git
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shader preloading
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@@ -52,8 +52,8 @@ object TerrarumPostProcessor : Disposable {
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private val batteryTex = TextureRegionPack(Gdx.files.internal("assets/graphics/gui/fullscreen_bat_ind.tga"), 23, 14)
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private val shaderPostDither = App.loadShaderFromClasspath("shaders/default.vert", "shaders/postproc_dither.frag")
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private val shaderPostNoDither = App.loadShaderFromClasspath("shaders/default.vert", "shaders/postproc_nodither.frag")
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private val shaderPostDither = ShaderMgr["postDither"]
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private val shaderPostNoDither = ShaderMgr["postNoDither"]
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private val recommendRatio = 1.5f
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@@ -83,8 +83,6 @@ object TerrarumPostProcessor : Disposable {
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batch.dispose()
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shapeRenderer.dispose()
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functionRowHelper.dispose()
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shaderPostDither.dispose()
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shaderPostNoDither.dispose()
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if (::lutTex.isInitialized) lutTex.tryDispose()
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if (::outFBO.isInitialized) outFBO.dispose()
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// testfill.dispose()
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