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lanternmap will blend when multiple blocks occupy the same block
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@@ -53,8 +53,8 @@ object WriteSavegame {
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val w = 960
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val h = 640
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val cx = WorldCamera.x % 2
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val cy = WorldCamera.y % 2
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val cx = (1 - WorldCamera.x % 2)
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val cy = (1 - WorldCamera.y % 2)
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val x = (fb.width - w) - cx // force the even-numbered position
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val y = (fb.height - h) - cy // force the even-numbered position
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