lanternmap will blend when multiple blocks occupy the same block

This commit is contained in:
minjaesong
2022-01-28 11:31:34 +09:00
parent ff400d1e2f
commit fe5a4bcfb0
2 changed files with 5 additions and 4 deletions

View File

@@ -53,8 +53,8 @@ object WriteSavegame {
val w = 960
val h = 640
val cx = WorldCamera.x % 2
val cy = WorldCamera.y % 2
val cx = (1 - WorldCamera.x % 2)
val cy = (1 - WorldCamera.y % 2)
val x = (fb.width - w) - cx // force the even-numbered position
val y = (fb.height - h) - cy // force the even-numbered position