refactoring the call order of the renderers' init code invocation

This commit is contained in:
minjaesong
2019-06-25 22:24:22 +09:00
parent bbf83b1944
commit fe61b65f0d
29 changed files with 283 additions and 195 deletions

View File

@@ -28,10 +28,9 @@ import net.torvald.terrarum.gamecontroller.KeyToggler;
import net.torvald.terrarum.gameworld.GameWorld;
import net.torvald.terrarum.imagefont.TinyAlphNum;
import net.torvald.terrarum.modulebasegame.Ingame;
import net.torvald.terrarum.modulebasegame.IngameRenderer;
import net.torvald.terrarum.utils.JsonFetcher;
import net.torvald.terrarum.utils.JsonWriter;
import net.torvald.terrarum.worlddrawer.BlocksDrawer;
import net.torvald.terrarum.worlddrawer.LightmapRenderer;
import net.torvald.terrarumsansbitmap.gdx.GameFontBase;
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack;
import net.torvald.util.ArrayListMap;
@@ -614,9 +613,7 @@ public class AppLoader implements ApplicationListener {
ModMgr.INSTANCE.invoke(); // invoke Module Manager
AppLoader.resourcePool.loadAll();
printdbg(this, "all modules loaded successfully");
BlocksDrawer.INSTANCE.getWorld(); // will initialize the BlocksDrawer by calling dummy method
LightmapRenderer.INSTANCE.hdr(0f);
IngameRenderer.initialise();
}