transition anim for gapless play

This commit is contained in:
minjaesong
2023-12-28 21:37:17 +09:00
parent a4cb3f4d29
commit fe762e9396
3 changed files with 18 additions and 11 deletions

View File

@@ -91,7 +91,7 @@ class MusicPlayer(private val ingame: TerrarumIngame) : UICanvas() {
track.doGaplessPlayback = (diskJockeyingMode == "continuous")
if (track.doGaplessPlayback) {
track.pullNextTrack = {
track.currentTrack = ingame.musicGovernor.pullNextMusicTrack()
track.currentTrack = ingame.musicGovernor.pullNextMusicTrack(true)
setMusicName(track.currentTrack?.name ?: "")
}
}
@@ -113,13 +113,15 @@ class MusicPlayer(private val ingame: TerrarumIngame) : UICanvas() {
ingame.musicGovernor.addMusicStartHook { music ->
setMusicName(music.name)
transitionRequest = MODE_PLAYING
if (mode <= MODE_PLAYING)
transitionRequest = MODE_PLAYING
}
ingame.musicGovernor.addMusicStopHook { music ->
if (diskJockeyingMode == "intermittent") {
setIntermission()
transitionRequest = MODE_IDLE
if (mode <= MODE_PLAYING)
transitionRequest = MODE_IDLE
}
else if (diskJockeyingMode == "continuous") {
@@ -287,14 +289,15 @@ class MusicPlayer(private val ingame: TerrarumIngame) : UICanvas() {
private var _posX = 0f // not using provided `posX` as there is one frame delay between update and it actually used to drawing
private var _posY = 0f
private var _posXnonStretched = 0f // posXY on PLAYING status
private var widthForFreqMeter = 0
private var posXforMusicLine = 0f
override val mouseUp: Boolean
get() = relativeMouseX.toFloat() in _posX-capsuleMosaicSize .. _posX+width+capsuleMosaicSize &&
relativeMouseY.toFloat() in _posY .. _posY+height
override fun renderUI(batch: SpriteBatch, camera: OrthographicCamera) {
val widthForFreqMeter = if (transitionOngoing && modeNext >= MODE_MOUSE_UP || mode >= MODE_MOUSE_UP)
widthForFreqMeter = if (transitionOngoing && modeNext >= MODE_MOUSE_UP || mode >= MODE_MOUSE_UP)
uiWidthFromTextWidth(nameLength)
else
width
@@ -308,10 +311,10 @@ class MusicPlayer(private val ingame: TerrarumIngame) : UICanvas() {
_posX = ((Toolkit.drawWidth - width) / 2).toFloat()
_posY = (App.scr.height - App.scr.tvSafeGraphicsHeight - height).toFloat()
_posXnonStretched = ((Toolkit.drawWidth - uiWidthFromTextWidth(nameLength)) / 2).toFloat()
val _posXnonStretched = ((Toolkit.drawWidth - uiWidthFromTextWidth(nameLength)) / 2).toFloat()
val posXforMusicLine = if (transitionOngoing && modeNext >= MODE_MOUSE_UP || mode >= MODE_MOUSE_UP)
posXforMusicLine = if (transitionOngoing && modeNext >= MODE_MOUSE_UP || mode >= MODE_MOUSE_UP)
_posXnonStretched
else
_posX