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failed attempt at multithreading
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@@ -610,6 +610,9 @@ object LightmapRenderer {
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Math.min(this.b(), 1f),
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1f
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)
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// TODO: float LUT lookup using linear interpolation
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val RGB_HDR_LUT = floatArrayOf( // polynomial of 6.0 please refer to work_files/HDRcurveBezierLinIntp.kts
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0.0000f,0.0000f,0.0020f,0.0060f,0.0100f,0.0139f,0.0179f,0.0219f,0.0259f,0.0299f,0.0338f,0.0378f,0.0418f,0.0458f,0.0497f,0.0537f,
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0.0577f,0.0617f,0.0656f,0.0696f,0.0736f,0.0776f,0.0816f,0.0855f,0.0895f,0.0935f,0.0975f,0.1014f,0.1054f,0.1094f,0.1134f,0.1173f,
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