terrain damage data is now properly removed when the tile is newly placed

This commit is contained in:
Song Minjae
2017-04-19 03:03:53 +09:00
parent 8689ab1565
commit fe94ebbe4a
5 changed files with 16 additions and 14 deletions

View File

@@ -15,13 +15,13 @@ object RealEstateCodex {
private var ownershipRegistry: HashMap<Long, Int> = HashMap()
fun setOwner(tileX: Int, tileY: Int, refID: Int) {
ownershipRegistry[RealEstateUtility.getAbsoluteTileNumber(tileX, tileY)] = refID
ownershipRegistry[LandUtil.getTileAddr(tileX, tileY)] = refID
}
fun removeOwner(tileX: Int, tileY: Int) {
ownershipRegistry.remove(RealEstateUtility.getAbsoluteTileNumber(tileX, tileY))
ownershipRegistry.remove(LandUtil.getTileAddr(tileX, tileY))
}
fun getOwner(tileX: Int, tileY: Int): Int? =
ownershipRegistry[RealEstateUtility.getAbsoluteTileNumber(tileX, tileY)]
ownershipRegistry[LandUtil.getTileAddr(tileX, tileY)]
}