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terrain damage data is now properly removed when the tile is newly placed
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@@ -15,13 +15,13 @@ object RealEstateCodex {
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private var ownershipRegistry: HashMap<Long, Int> = HashMap()
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fun setOwner(tileX: Int, tileY: Int, refID: Int) {
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ownershipRegistry[RealEstateUtility.getAbsoluteTileNumber(tileX, tileY)] = refID
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ownershipRegistry[LandUtil.getTileAddr(tileX, tileY)] = refID
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}
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fun removeOwner(tileX: Int, tileY: Int) {
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ownershipRegistry.remove(RealEstateUtility.getAbsoluteTileNumber(tileX, tileY))
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ownershipRegistry.remove(LandUtil.getTileAddr(tileX, tileY))
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}
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fun getOwner(tileX: Int, tileY: Int): Int? =
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ownershipRegistry[RealEstateUtility.getAbsoluteTileNumber(tileX, tileY)]
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ownershipRegistry[LandUtil.getTileAddr(tileX, tileY)]
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}
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