mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
ring bus debugger ui wip
This commit is contained in:
@@ -0,0 +1,277 @@
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package net.torvald.terrarum.modulecomputers.gameactors
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import com.badlogic.gdx.utils.Queue
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import net.torvald.random.HQRNG
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import net.torvald.terrarum.INGAME
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import net.torvald.terrarum.Point2i
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulebasegame.gameactors.BlockBox
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import net.torvald.terrarum.modulebasegame.gameactors.Electric
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import net.torvald.terrarum.modulebasegame.gameworld.NetFrame
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import net.torvald.terrarum.modulebasegame.gameworld.NetRunner
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import net.torvald.terrarum.serialise.Common
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import net.torvald.terrarum.ui.UICanvas
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import org.dyn4j.geometry.Vector2
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import kotlin.math.sign
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/**
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* Created by minjaesong on 2025-03-01.
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*/
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open class FixtureRingBusCore : Electric {
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@Transient private val rng = HQRNG()
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private val mac = rng.nextInt()
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companion object {
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const val INITIAL_LISTENING_TIMEOUT = 300
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const val SIGNAL_TOO_WEAK_THRESHOLD = 1.0 / 16.0
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}
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private constructor() : super()
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private var portEmit = Point2i(0, 0)
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private var portSink = Point2i(1, 0)
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constructor(portEmit: Point2i, portSink: Point2i, blockBox: BlockBox, nameFun: () -> String, mainUI: UICanvas?) : super(
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blockBox0 = blockBox,
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nameFun = nameFun,
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mainUI = mainUI
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) {
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this.portEmit = portEmit
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this.portSink = portSink
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}
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private fun setEmitterAndSink() {
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clearStatus()
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setWireEmitterAt(portEmit.x, portEmit.y, "10base2")
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setWireSinkAt(portSink.x, portSink.y, "10base2")
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}
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init {
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setEmitterAndSink()
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if (!INGAME.world.extraFields.containsKey("tokenring")) {
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INGAME.world.extraFields["tokenring"] = NetRunner()
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}
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}
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override fun reload() {
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super.reload()
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setEmitterAndSink()
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if (!INGAME.world.extraFields.containsKey("tokenring")) {
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INGAME.world.extraFields["tokenring"] = NetRunner()
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}
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}
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internal val msgQueue = Queue<Pair<Int, ByteArray>>()
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internal val msgLog = Queue<Pair<Int, NetFrame>>()
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private var statusAbort = false // will "eat away" any receiving frames unless the frame is a ballot frame
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private var activeMonitorStatus = 0 // 0: unknown, 1: known and not me, 2: known and it's me
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private var lastAccessTime = -1L
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override fun updateSignal() {
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val time_t = INGAME.world.worldTime.TIME_T
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if (lastAccessTime == -1L) lastAccessTime = time_t
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// monitor the input port
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val inn = getWireStateAt(1, 0, "10base2")
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// if a signal is there
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if (inn.x >= SIGNAL_TOO_WEAK_THRESHOLD) {
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lastAccessTime = time_t
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val frameNumber = (inn.y + (0.5 * inn.y.sign)).toInt()
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if (frameNumber != 0) { // frame number must be non-zero
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// if not in abort state, process the incoming frames
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if (!statusAbort) {
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// fetch frame from the world
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try {
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val frame = getFrameByNumber(frameNumber)
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// fast init (voting) cancellation, if applicable
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if (activeMonitorStatus == 0 && frame.getFrameType() == "token") {
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activeMonitorStatus = 1
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}
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// if I have a message to send or the frame should be captured, do something with it
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if (msgQueue.notEmpty() || frame.shouldIintercept(mac)) {
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// do something with the received frame
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val newFrame = doSomethingWithFrame(frame) ?: frameNumber
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setWireEmissionAt(portEmit.x, portEmit.y, Vector2(1.0, newFrame.toDouble()))
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// if the "do something" processs returns a new frame, mark the old frame as to be destroyed
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if (newFrame != frameNumber) {
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frame.discardFrame()
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}
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}
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// else, just pass it along
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else {
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setWireEmissionAt(portEmit.x, portEmit.y, Vector2(1.0, frameNumber.toDouble()))
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}
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}
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// frame lost due to poor savegame migration or something: send out ABORT signal
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catch (e: NullPointerException) {
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emitNewFrame(NetFrame.makeAbort(mac))
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statusAbort = true
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}
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}
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// else, still watch for the new valid token
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else {
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// fetch frame from the world
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try {
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val frame = getFrameByNumber(frameNumber)
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// not an Active Monitor
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if (activeMonitorStatus < 2) {
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if (frame.getFrameType() == "token") {
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// unlock myself and pass the token
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statusAbort = false
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setWireEmissionAt(portEmit.x, portEmit.y, Vector2(1.0, frameNumber.toDouble()))
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}
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else if (frame.getFrameType() == "abort") {
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// lock myself (just in case) and pass the token
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statusAbort = true
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setWireEmissionAt(portEmit.x, portEmit.y, Vector2(1.0, frameNumber.toDouble()))
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}
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else {
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// discard anything that is not a token or yet another abort
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setWireEmissionAt(portEmit.x, portEmit.y, Vector2())
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}
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}
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// am Active Monitor
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else {
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if (frame.getFrameType() == "abort") {
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// send out a new token
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emitNewFrame(NetFrame.makeToken(mac))
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statusAbort = false
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}
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else {
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// discard anything that is not an abort
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setWireEmissionAt(portEmit.x, portEmit.y, Vector2())
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}
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}
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}
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// frame lost due to poor savegame migration or something: discard token
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catch (e: NullPointerException) {
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setWireEmissionAt(portEmit.x, portEmit.y, Vector2())
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}
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}
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}
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else {
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setWireEmissionAt(portEmit.x, portEmit.y, Vector2())
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}
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}
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// if a signal is not there
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else {
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setWireEmissionAt(portEmit.x, portEmit.y, Vector2())
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// if no-signal for 5 in-game minutes (around 5 real-life seconds)
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if (time_t - lastAccessTime > INITIAL_LISTENING_TIMEOUT) {
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// initialise the voting process
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activeMonitorStatus = 0
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emitNewFrame(NetFrame.makeBallot(mac))
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lastAccessTime = time_t
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}
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}
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}
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protected fun doSomethingWithFrame(incomingFrame: NetFrame): Int? {
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return when (incomingFrame.getFrameType()) {
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"token" -> doSomethingWithToken(incomingFrame)
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"data" -> doSomethingWithData(incomingFrame)
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"ack" -> doSomethingWithAck(incomingFrame)
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"ballot" -> doSomethingWithBallot(incomingFrame)
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"abort" -> 0
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else -> null /* returns the frame untouched */
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}
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}
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private fun getFrameByNumber(number: Int) = (INGAME.world.extraFields["tokenring"] as NetRunner)[number]
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private fun emitNewFrame(frame: NetFrame): Int {
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return (INGAME.world.extraFields["tokenring"] as NetRunner).addFrame(frame).also {
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setWireEmissionAt(portEmit.x, portEmit.y, Vector2(1.0, it.toDouble()))
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}
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}
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protected fun doSomethingWithToken(incomingFrame: NetFrame): Int? {
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if (msgQueue.isEmpty) return null
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val (recipient, msgByte) = msgQueue.removeFirst()
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return emitNewFrame(NetFrame.makeData(mac, recipient, msgByte))
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}
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protected fun doSomethingWithData(incomingFrame: NetFrame): Int? {
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val rec = incomingFrame.getDataRecipient()
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// if the message is for me, put incoming message into queue, then send out ack
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if (rec == mac) {
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msgLog.addLast(rec to incomingFrame)
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// make ack
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return emitNewFrame(NetFrame.makeAck(mac, incomingFrame.getSender()))
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}
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else return null
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}
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protected fun doSomethingWithAck(incomingFrame: NetFrame): Int? {
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if (msgQueue.isEmpty) return null
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val topMsg = msgQueue.first()
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// if the ACK is sent to me...
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if (incomingFrame.getDataRecipient() == mac && incomingFrame.getSender() == topMsg.first) {
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// ack or nak?
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val successful = (incomingFrame.getAckStatus() == 0)
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// if successful, remove the message from the queue, then send out empty token
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// if failed, keep the message, then send out empty token anyway
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if (successful) {
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msgQueue.removeFirst()
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}
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// make an empty token
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return emitNewFrame(NetFrame.makeToken(mac))
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}
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else return null
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}
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protected fun doSomethingWithBallot(incomingFrame: NetFrame): Int? {
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val ballotStatus = incomingFrame.getFrameNumber()
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// frame is in election phase
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if (ballotStatus == 0) {
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// if i'm also in the election phase, participate
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if (activeMonitorStatus == 0) {
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if (incomingFrame.getBallot() < mac) {
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incomingFrame.setBallot(mac)
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}
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// check if the election must be finished
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if (incomingFrame.getSender() == mac && incomingFrame.getBallot() == mac) {
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activeMonitorStatus = 2
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// send out first empty token
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return emitNewFrame(NetFrame.makeToken(mac))
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}
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}
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// if i'm in the winner announcement phase, kill the frame
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else {
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incomingFrame.discardFrame()
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return 0
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}
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}
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// frame is in winner announcement phase
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else if (ballotStatus == 1) {
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activeMonitorStatus = 1
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}
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return null
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}
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}
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@@ -1,269 +1,41 @@
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package net.torvald.terrarum.modulecomputers.gameactors
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import com.badlogic.gdx.utils.Queue
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import net.torvald.random.HQRNG
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import net.torvald.terrarum.INGAME
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import net.torvald.terrarum.Point2i
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulebasegame.gameactors.BlockBox
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import net.torvald.terrarum.modulebasegame.gameactors.Electric
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import net.torvald.terrarum.modulebasegame.gameworld.NetFrame
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import net.torvald.terrarum.modulebasegame.gameworld.NetRunner
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import net.torvald.terrarum.serialise.Common
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import org.dyn4j.geometry.Vector2
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import kotlin.math.sign
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import net.torvald.terrarum.modulecomputers.ui.UIRingBusExerciser
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/**
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* Created by minjaesong on 2025-03-01.
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* Created by minjaesong on 2025-03-03.
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*/
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class FixtureRingBusExerciser : Electric {
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@Transient private val rng = HQRNG()
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private val mac = rng.nextInt()
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companion object {
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const val INITIAL_LISTENING_TIMEOUT = 300
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const val SIGNAL_TOO_WEAK_THRESHOLD = 1.0 / 16.0
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}
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class FixtureRingBusExerciser : FixtureRingBusCore {
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constructor() : super(
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BlockBox(BlockBox.NO_COLLISION, 2, 2),
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nameFun = { Lang["ITEM_JUKEBOX"] },
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mainUI = UIRingBusExerciser()
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portEmit = Point2i(0, 0),
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portSink = Point2i(1, 0),
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blockBox = BlockBox(BlockBox.NO_COLLISION, 2, 2),
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nameFun = { Lang["ITEM_DEBUG_RING_BUS_EXERCISER"] },
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mainUI = UIRingBusExerciser(this)
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)
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private fun setEmitterAndSink() {
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clearStatus()
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setWireEmitterAt(0, 0, "10base2")
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setWireSinkAt(1, 0, "10base2")
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}
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init {
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setEmitterAndSink()
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if (!INGAME.world.extraFields.containsKey("tokenring")) {
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INGAME.world.extraFields["tokenring"] = NetRunner()
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}
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}
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override fun reload() {
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super.reload()
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setEmitterAndSink()
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if (!INGAME.world.extraFields.containsKey("tokenring")) {
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INGAME.world.extraFields["tokenring"] = NetRunner()
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}
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}
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private val msgQueue = Queue<Pair<Int, String>>()
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private val msgLog = Queue<Pair<Int, String>>()
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private var statusAbort = false // will "eat away" any receiving frames unless the frame is a ballot frame
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private var activeMonitorStatus = 0 // 0: unknown, 1: known and not me, 2: known and it's me
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private var lastAccessTime = -1L
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override fun updateSignal() {
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val time_t = INGAME.world.worldTime.TIME_T
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if (lastAccessTime == -1L) lastAccessTime = time_t
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}
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// monitor the input port
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val inn = getWireStateAt(1, 0, "10base2")
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// if a signal is there
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if (inn.x >= SIGNAL_TOO_WEAK_THRESHOLD) {
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lastAccessTime = time_t
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/**
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* Created by minjaesong on 2025-03-03.
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*/
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class FixtureRingBusAnalyser : FixtureRingBusCore {
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val frameNumber = (inn.y + (0.5 * inn.y.sign)).toInt()
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constructor() : super(
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portEmit = Point2i(0, 0),
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portSink = Point2i(1, 0),
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blockBox = BlockBox(BlockBox.NO_COLLISION, 2, 1),
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nameFun = { Lang["ITEM_DEBUG_RING_BUS_Analyser"] },
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mainUI = UIRingBusAnalyser()
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)
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if (frameNumber != 0) { // frame number must be non-zero
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// if not in abort state, process the incoming frames
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if (!statusAbort) {
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// fetch frame from the world
|
||||
try {
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val frame = getFrameByNumber(frameNumber)
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// fast init (voting) cancellation, if applicable
|
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if (activeMonitorStatus == 0 && frame.getFrameType() == "token") {
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activeMonitorStatus = 1
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}
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}
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// if I have a message to send or the frame should be captured, do something with it
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if (msgQueue.notEmpty() || frame.shouldIintercept(mac)) {
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// do something with the received frame
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val newFrame = doSomethingWithFrame(frame) ?: frameNumber
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setWireEmissionAt(0, 0, Vector2(1.0, newFrame.toDouble()))
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// if the "do something" processs returns a new frame, mark the old frame as to be destroyed
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if (newFrame != frameNumber) {
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frame.discardFrame()
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}
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}
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// else, just pass it along
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else {
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setWireEmissionAt(0, 0, Vector2(1.0, frameNumber.toDouble()))
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}
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}
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// frame lost due to poor savegame migration or something: send out ABORT signal
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catch (e: NullPointerException) {
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emitNewFrame(NetFrame.makeAbort(mac))
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statusAbort = true
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}
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||||
}
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||||
// else, still watch for the new valid token
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||||
else {
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||||
// fetch frame from the world
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||||
try {
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val frame = getFrameByNumber(frameNumber)
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||||
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// not an Active Monitor
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if (activeMonitorStatus < 2) {
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if (frame.getFrameType() == "token") {
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// unlock myself and pass the token
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||||
statusAbort = false
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setWireEmissionAt(0, 0, Vector2(1.0, frameNumber.toDouble()))
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}
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else if (frame.getFrameType() == "abort") {
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// lock myself (just in case) and pass the token
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||||
statusAbort = true
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setWireEmissionAt(0, 0, Vector2(1.0, frameNumber.toDouble()))
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}
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else {
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// discard anything that is not a token or yet another abort
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setWireEmissionAt(0, 0, Vector2())
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||||
}
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}
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// am Active Monitor
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else {
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if (frame.getFrameType() == "abort") {
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// send out a new token
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||||
emitNewFrame(NetFrame.makeToken(mac))
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statusAbort = false
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||||
}
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||||
else {
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||||
// discard anything that is not an abort
|
||||
setWireEmissionAt(0, 0, Vector2())
|
||||
}
|
||||
}
|
||||
}
|
||||
// frame lost due to poor savegame migration or something: discard token
|
||||
catch (e: NullPointerException) {
|
||||
setWireEmissionAt(0, 0, Vector2())
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
setWireEmissionAt(0, 0, Vector2())
|
||||
}
|
||||
}
|
||||
// if a signal is not there
|
||||
else {
|
||||
setWireEmissionAt(0, 0, Vector2())
|
||||
|
||||
// if no-signal for 5 in-game minutes (around 5 real-life seconds)
|
||||
if (time_t - lastAccessTime > INITIAL_LISTENING_TIMEOUT) {
|
||||
// initialise the voting process
|
||||
activeMonitorStatus = 0
|
||||
emitNewFrame(NetFrame.makeBallot(mac))
|
||||
lastAccessTime = time_t
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected fun doSomethingWithFrame(incomingFrame: NetFrame): Int? {
|
||||
return when (incomingFrame.getFrameType()) {
|
||||
"token" -> doSomethingWithToken(incomingFrame)
|
||||
"data" -> doSomethingWithData(incomingFrame)
|
||||
"ack" -> doSomethingWithAck(incomingFrame)
|
||||
"ballot" -> doSomethingWithBallot(incomingFrame)
|
||||
"abort" -> 0
|
||||
else -> null /* returns the frame untouched */
|
||||
}
|
||||
}
|
||||
|
||||
private fun getFrameByNumber(number: Int) = (INGAME.world.extraFields["tokenring"] as NetRunner)[number]
|
||||
|
||||
private fun emitNewFrame(frame: NetFrame): Int {
|
||||
return (INGAME.world.extraFields["tokenring"] as NetRunner).addFrame(frame).also {
|
||||
setWireEmissionAt(0, 0, Vector2(1.0, it.toDouble()))
|
||||
}
|
||||
}
|
||||
|
||||
protected fun doSomethingWithToken(incomingFrame: NetFrame): Int? {
|
||||
if (msgQueue.isEmpty) return null
|
||||
|
||||
val (recipient, msgStr) = msgQueue.removeFirst()
|
||||
val msgByte = msgStr.toByteArray(Common.CHARSET)
|
||||
|
||||
return emitNewFrame(NetFrame.makeData(mac, recipient, msgByte))
|
||||
}
|
||||
|
||||
protected fun doSomethingWithData(incomingFrame: NetFrame): Int? {
|
||||
val rec = incomingFrame.getDataRecipient()
|
||||
// if the message is for me, put incoming message into queue, then send out ack
|
||||
if (rec == mac) {
|
||||
val str = incomingFrame.getDataContents()?.toString(Common.CHARSET)
|
||||
msgLog.addLast(rec to (str ?: "(null)"))
|
||||
|
||||
// make ack
|
||||
return emitNewFrame(NetFrame.makeAck(mac, incomingFrame.getSender()))
|
||||
}
|
||||
else return null
|
||||
}
|
||||
|
||||
protected fun doSomethingWithAck(incomingFrame: NetFrame): Int? {
|
||||
if (msgQueue.isEmpty) return null
|
||||
|
||||
val topMsg = msgQueue.first()
|
||||
|
||||
// if the ACK is sent to me...
|
||||
if (incomingFrame.getDataRecipient() == mac && incomingFrame.getSender() == topMsg.first) {
|
||||
|
||||
// ack or nak?
|
||||
val successful = (incomingFrame.getAckStatus() == 0)
|
||||
|
||||
// if successful, remove the message from the queue, then send out empty token
|
||||
// if failed, keep the message, then send out empty token anyway
|
||||
if (successful) {
|
||||
msgQueue.removeFirst()
|
||||
}
|
||||
|
||||
// make an empty token
|
||||
return emitNewFrame(NetFrame.makeToken(mac))
|
||||
}
|
||||
else return null
|
||||
}
|
||||
|
||||
protected fun doSomethingWithBallot(incomingFrame: NetFrame): Int? {
|
||||
val ballotStatus = incomingFrame.getFrameNumber()
|
||||
|
||||
// frame is in election phase
|
||||
if (ballotStatus == 0) {
|
||||
// if i'm also in the election phase, participate
|
||||
if (activeMonitorStatus == 0) {
|
||||
if (incomingFrame.getBallot() < mac) {
|
||||
incomingFrame.setBallot(mac)
|
||||
}
|
||||
|
||||
// check if the election must be finished
|
||||
if (incomingFrame.getSender() == mac && incomingFrame.getBallot() == mac) {
|
||||
activeMonitorStatus = 2
|
||||
|
||||
// send out first empty token
|
||||
return emitNewFrame(NetFrame.makeToken(mac))
|
||||
}
|
||||
}
|
||||
// if i'm in the winner announcement phase, kill the frame
|
||||
else {
|
||||
incomingFrame.discardFrame()
|
||||
return 0
|
||||
}
|
||||
}
|
||||
// frame is in winner announcement phase
|
||||
else if (ballotStatus == 1) {
|
||||
activeMonitorStatus = 1
|
||||
}
|
||||
|
||||
return null
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,101 @@
|
||||
package net.torvald.terrarum.modulecomputers.ui
|
||||
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.OrthographicCamera
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import net.torvald.terrarum.App
|
||||
import net.torvald.terrarum.ifNaN
|
||||
import net.torvald.terrarum.modulecomputers.gameactors.FixtureRingBusCore
|
||||
import net.torvald.terrarum.ui.UICanvas
|
||||
import net.torvald.terrarum.ui.UIItemVertSlider
|
||||
import net.torvald.terrarum.ui.Toolkit
|
||||
import kotlin.math.roundToInt
|
||||
|
||||
class UIRingBusAnalyser(val host: FixtureRingBusCore) : UICanvas() {
|
||||
|
||||
override var width = Toolkit.drawWidth
|
||||
override var height = App.scr.height
|
||||
|
||||
private val analyserPosX = 10
|
||||
private val analyserPosY = 10
|
||||
private val analyserWidth = width - 20
|
||||
private val analyserHeight = height - 20
|
||||
|
||||
private val TEXT_LINE_HEIGHT = 24
|
||||
private var analysisTextBuffer = ArrayList<String>()
|
||||
|
||||
private val analyserScroll = UIItemVertSlider(this,
|
||||
analyserPosX - 18,
|
||||
analyserPosY + 1,
|
||||
0.0, 0.0, 1.0, analyserHeight - 2, analyserHeight - 2
|
||||
)
|
||||
|
||||
init {
|
||||
addUIitem(analyserScroll)
|
||||
refreshAnalysis()
|
||||
}
|
||||
|
||||
private fun refreshAnalysis() {
|
||||
analysisTextBuffer.clear()
|
||||
|
||||
host.msgLog.forEach { frame ->
|
||||
analysisTextBuffer.add(frame.toString())
|
||||
}
|
||||
|
||||
// update scrollbar
|
||||
analyserScroll.handleHeight = if (analysisTextBuffer.isEmpty())
|
||||
analyserHeight
|
||||
else
|
||||
(analyserHeight.toFloat() / analysisTextBuffer.size.times(TEXT_LINE_HEIGHT))
|
||||
.times(analyserHeight)
|
||||
.roundToInt()
|
||||
.coerceIn(12, analyserHeight)
|
||||
}
|
||||
|
||||
private fun drawAnalysis(batch: SpriteBatch) {
|
||||
val scroll = (analyserScroll.value * analysisTextBuffer.size.times(TEXT_LINE_HEIGHT)
|
||||
.minus(analyserHeight - 3))
|
||||
.ifNaN(0.0)
|
||||
.roundToInt()
|
||||
.coerceAtLeast(0)
|
||||
|
||||
analysisTextBuffer.forEachIndexed { index, s ->
|
||||
App.fontGame.draw(batch, s,
|
||||
analyserPosX + 6f,
|
||||
analyserPosY + 3f + index * TEXT_LINE_HEIGHT - scroll
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
override fun updateImpl(delta: Float) {
|
||||
refreshAnalysis()
|
||||
uiItems.forEach { it.update(delta) }
|
||||
}
|
||||
|
||||
override fun renderImpl(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
|
||||
// Draw background box
|
||||
batch.color = Color(0x7F)
|
||||
Toolkit.fillArea(batch, analyserPosX, analyserPosY, analyserWidth, analyserHeight)
|
||||
batch.color = Toolkit.Theme.COL_INACTIVE
|
||||
Toolkit.drawBoxBorder(batch, analyserPosX, analyserPosY, analyserWidth, analyserHeight)
|
||||
|
||||
// Draw text content
|
||||
batch.color = Color.WHITE
|
||||
drawAnalysis(batch)
|
||||
|
||||
// Draw UI elements
|
||||
uiItems.forEach { it.render(frameDelta, batch, camera) }
|
||||
}
|
||||
|
||||
override fun doOpening(delta: Float) {
|
||||
refreshAnalysis()
|
||||
}
|
||||
|
||||
override fun doClosing(delta: Float) {
|
||||
// nothing needed
|
||||
}
|
||||
|
||||
override fun dispose() {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,101 @@
|
||||
package net.torvald.terrarum.modulecomputers.ui
|
||||
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.OrthographicCamera
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import net.torvald.terrarum.App
|
||||
import net.torvald.terrarum.ifNaN
|
||||
import net.torvald.terrarum.modulecomputers.gameactors.FixtureRingBusCore
|
||||
import net.torvald.terrarum.ui.UICanvas
|
||||
import net.torvald.terrarum.ui.UIItemVertSlider
|
||||
import net.torvald.terrarum.ui.Toolkit
|
||||
import kotlin.math.roundToInt
|
||||
|
||||
class UIRingBusExerciser(val host: FixtureRingBusCore) : UICanvas() {
|
||||
|
||||
override var width = Toolkit.drawWidth
|
||||
override var height = App.scr.height
|
||||
|
||||
private val analyserPosX = 10
|
||||
private val analyserPosY = 10
|
||||
private val analyserWidth = width - 20
|
||||
private val analyserHeight = height - 20
|
||||
|
||||
private val TEXT_LINE_HEIGHT = 24
|
||||
private var analysisTextBuffer = ArrayList<String>()
|
||||
|
||||
private val analyserScroll = UIItemVertSlider(this,
|
||||
analyserPosX - 18,
|
||||
analyserPosY + 1,
|
||||
0.0, 0.0, 1.0, analyserHeight - 2, analyserHeight - 2
|
||||
)
|
||||
|
||||
init {
|
||||
addUIitem(analyserScroll)
|
||||
refreshAnalysis()
|
||||
}
|
||||
|
||||
private fun refreshAnalysis() {
|
||||
analysisTextBuffer.clear()
|
||||
|
||||
host.msgLog.forEach { frame ->
|
||||
analysisTextBuffer.add(frame.toString())
|
||||
}
|
||||
|
||||
// update scrollbar
|
||||
analyserScroll.handleHeight = if (analysisTextBuffer.isEmpty())
|
||||
analyserHeight
|
||||
else
|
||||
(analyserHeight.toFloat() / analysisTextBuffer.size.times(TEXT_LINE_HEIGHT))
|
||||
.times(analyserHeight)
|
||||
.roundToInt()
|
||||
.coerceIn(12, analyserHeight)
|
||||
}
|
||||
|
||||
private fun drawAnalysis(batch: SpriteBatch) {
|
||||
val scroll = (analyserScroll.value * analysisTextBuffer.size.times(TEXT_LINE_HEIGHT)
|
||||
.minus(analyserHeight - 3))
|
||||
.ifNaN(0.0)
|
||||
.roundToInt()
|
||||
.coerceAtLeast(0)
|
||||
|
||||
analysisTextBuffer.forEachIndexed { index, s ->
|
||||
App.fontGame.draw(batch, s,
|
||||
analyserPosX + 6f,
|
||||
analyserPosY + 3f + index * TEXT_LINE_HEIGHT - scroll
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
override fun updateImpl(delta: Float) {
|
||||
refreshAnalysis()
|
||||
uiItems.forEach { it.update(delta) }
|
||||
}
|
||||
|
||||
override fun renderImpl(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
|
||||
// Draw background box
|
||||
batch.color = Color(0x7F)
|
||||
Toolkit.fillArea(batch, analyserPosX, analyserPosY, analyserWidth, analyserHeight)
|
||||
batch.color = Toolkit.Theme.COL_INACTIVE
|
||||
Toolkit.drawBoxBorder(batch, analyserPosX, analyserPosY, analyserWidth, analyserHeight)
|
||||
|
||||
// Draw text content
|
||||
batch.color = Color.WHITE
|
||||
drawAnalysis(batch)
|
||||
|
||||
// Draw UI elements
|
||||
uiItems.forEach { it.render(frameDelta, batch, camera) }
|
||||
}
|
||||
|
||||
override fun doOpening(delta: Float) {
|
||||
refreshAnalysis()
|
||||
}
|
||||
|
||||
override fun doClosing(delta: Float) {
|
||||
// nothing needed
|
||||
}
|
||||
|
||||
override fun dispose() {
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user