buildingmaker: can hide/show selection overlay

This commit is contained in:
minjaesong
2019-02-18 16:57:28 +09:00
parent 6c7e1c30c7
commit ffb69813ed
2 changed files with 25 additions and 2 deletions

View File

@@ -1,6 +1,7 @@
package net.torvald.terrarum.modulebasegame
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.dataclass.CircularArray
@@ -13,6 +14,7 @@ import net.torvald.terrarum.console.Authenticator
import net.torvald.terrarum.gameactors.Actor
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gamecontroller.IngameController
import net.torvald.terrarum.gamecontroller.KeyToggler
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.itemproperties.GameItem
import net.torvald.terrarum.modulebasegame.console.AVTracker
@@ -251,6 +253,8 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
historicalFigureIDBucket = ArrayList<Int>()
}
KeyToggler.forceSet(Input.Keys.Q, false)
}
val ingameController = IngameController(this)