Commit Graph

73 Commits

Author SHA1 Message Date
minjaesong
fb13922ad9 new dithering shaders 2021-10-06 11:21:35 +09:00
minjaesong
a6cfabf3bf new savegame scheme suggestion 2021-10-05 10:05:25 +09:00
minjaesong
e61224224d initial save from newgame is now marked as autosave 2021-10-02 10:13:33 +09:00
minjaesong
277ecbcebd the manual saving will unset the quicksave and autosave flags; save.1 won't overwrite save.2 if the target is .2 is cleansave and .1 is dirty 2021-09-29 19:05:26 +09:00
minjaesong
7ddde8e4f0 writing savemode to the savegame binary 2021-09-29 17:34:26 +09:00
minjaesong
60a8382f93 quicksave (part of the autosaving) is working 2021-09-29 16:51:59 +09:00
minjaesong
2891d0466e initial savefile generation of the newgame 2021-09-29 12:38:08 +09:00
minjaesong
f4a4030260 inventory console command is working again 2021-09-26 17:04:28 +09:00
minjaesong
55624e93e6 fixed a bug where the app would not generate correct config if there is no existing config 2021-09-26 15:50:09 +09:00
minjaesong
575ed4410b sprites can be rendered across the world seam 2021-09-17 22:54:55 +09:00
minjaesong
784f5fd2ec recording and retrieving timestamps for save meta and world 2021-09-11 22:24:13 +09:00
minjaesong
83c3c22b51 chunked world output/deploying custom format of TVD 2021-09-11 02:19:10 +09:00
minjaesong
5050935847 ingame uis will blur the background 2021-09-09 22:44:24 +09:00
minjaesong
8f834fe869 Renamed AppLoader into App 2021-09-09 09:48:33 +09:00
minjaesong
fc40ec48f1 savegame to save with the thumbnail 2021-09-08 20:36:49 +09:00
minjaesong
b8e181915e bringing back old animating titlescreen 2021-09-08 16:22:25 +09:00
minjaesong
1accf985e7 save/load kinda mostly working but fixtures are not getting their sprites back 2021-09-06 17:31:37 +09:00
minjaesong
21a7a38477 codices serialised into the savegame 2021-09-04 20:45:57 +09:00
minjaesong
6bea9c9f07 moved Codices out of the singleton so they can be serialised 2021-09-04 17:55:37 +09:00
minjaesong
57e4b83649 game load wip 2021-09-03 17:54:10 +09:00
minjaesong
f08296b3be bytearray64reader: read length of zero and EOF are properly distinguished (gdx is somewhat pedantic); changed an ascii85 charset; working meta (de)serialisation 2021-09-01 17:23:12 +09:00
minjaesong
07f26a7716 ByteArray64Writer to handle the UTF-8 correctly 2021-09-01 11:43:01 +09:00
minjaesong
3b37e91e4a save/load with fixed entry id 2021-08-31 17:24:44 +09:00
minjaesong
32144fc241 working ByteArray64Reader (UTF-8 compliant with proper surrogate pairing) 2021-08-31 11:27:40 +09:00
minjaesong
909c381572 bytearray64reader wip 2021-08-30 23:43:51 +09:00
minjaesong
fb140ce2da more world save and virtualdisk lib update 2021-08-30 13:57:54 +09:00
minjaesong
7ae862dd05 tevd update; seemingly working savefile export 2021-08-30 01:16:15 +09:00
minjaesong
c610bd1ac6 console command dictionary is now automatically filled using reflection 2021-08-29 20:36:37 +09:00
minjaesong
3fc6e28c4d read/writeactor to process all subclasses of Actor, not just a player; actor possession confirmed working 2021-08-29 13:07:44 +09:00
minjaesong
b84a0a770b loading player from json file 2021-08-28 16:31:06 +09:00
minjaesong
29cccea19b working blocklayer gzip writer and reader 2021-08-27 01:58:11 +09:00
minjaesong
c2fdb4b26a tile damage and wire layers are now save/loaded 2021-08-26 23:11:03 +09:00
minjaesong
9a8bd8d6ec trying to load a world 2021-08-25 15:30:46 +09:00
minjaesong
ee5e10dd8c actor serialiser 2021-08-24 17:11:41 +09:00
minjaesong
cb73a9fea2 serialiser for world 2021-08-24 14:33:04 +09:00
minjaesong
67091d0c84 much simpler way of composing savegame.json 2021-08-24 11:29:21 +09:00
minjaesong
e15d5c9b05 completely abolishing GSON; new save format impl wip 2021-08-23 16:55:51 +09:00
minjaesong
edc3d53f4e refactoring around 2021-08-06 13:34:17 +09:00
minjaesong
8cb3fc2d33 moving things around between packages 2021-07-28 10:11:18 +09:00
minjaesong
67a5e2e1e6 tilesize declaration refactoring 2021-07-27 16:17:54 +09:00
minjaesong
bae438c2df storage chest ui to display its name and player encumbrance meter 2021-03-16 17:57:30 +09:00
minjaesong
37c6ffd062 new cobblestone texture, layer transition dithering with buffer layer 2021-02-28 11:30:10 +09:00
minjaesong
9eb757b7b9 wip 2 2021-02-11 20:45:38 +09:00
minjaesong
5b05a84684 biome in worldgen 2020-06-12 15:21:55 +09:00
minjaesong
07b9e76090 Reducing hierarchy by merging ActorWithBody with ActorWBMovable 2020-03-20 19:30:17 +09:00
minjaesong
7345a1015f fixing bug where the hitbox won't change when actor is rescaled, wip issue #34 2020-03-10 06:52:40 +09:00
minjaesong
9e775d9d57 fixd a bug where HUD will draw on top of console window 2019-08-19 02:05:00 +09:00
minjaesong
63b1fcb870 special symbols to use shortcuts instead of literals 2019-08-05 04:19:00 +09:00
minjaesong
4c23cde4a9 no more context fuckups on apploader 2019-07-02 04:59:24 +09:00
minjaesong
ed58e72724 refactoring the call order of the renderers' init code invocation 2019-06-25 22:26:16 +09:00