Song Minjae
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127e6344cf
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player now walks again, still stick to wall if key is kept down, but gravity is no longer accumulated (because the walking velocity is now separated)
Former-commit-id: f9394abe6230a4e60f2f7a42e81f7e85264a60c5
Former-commit-id: 1cd5b78c5800aef082d5eeec13a0a0a50ccea35b
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2016-05-08 01:29:52 +09:00 |
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Song Minjae
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12876a5ce2
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corrected lighting bug where illuminant in front of the sun can take over the light level of the sun for a tile the illuminant occupies, ActorWithBody phys WIP
Former-commit-id: a1ce45eded6136464d0a2c02227c61ee8f2adcb2
Former-commit-id: e4af5a44eb79b4db85458c9233e43a6117797331
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2016-05-05 17:11:01 +09:00 |
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Song Minjae
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1350ee0baf
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actor now moves like before, but still has a bug where keep 'pushing' the wall while suspended, gravity only accumulates (veloY increases) and not exert any force (hitbox does not move where it should).
Former-commit-id: 8844902b3395acf645b769d299f9459b27810675
Former-commit-id: 55a72ed87a1c56e4a8367bd3a0bc301b12edae2a
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2016-05-03 14:05:27 +09:00 |
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Song Minjae
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6171b44170
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CCD implementation for hitting ground
Former-commit-id: 786f0b4551b32be44767eac627dc247df3773968
Former-commit-id: 6ff2be7b31c91a581125c5682055776047660195
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2016-05-02 00:42:04 +09:00 |
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Song Minjae
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f3050736be
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ball, raw injector float -> double
Former-commit-id: 19e44a1a5400bcf423a9cbb0c076eda48a1313d8
Former-commit-id: 73b3c09b0949f7b463de45b7f436b986445554f6
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2016-05-01 20:05:39 +09:00 |
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Song Minjae
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b603b044b9
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Vector2 from org.dyn4j
Former-commit-id: c5a3fb48a01ce123eb7ace5fd9b8de776b723a74
Former-commit-id: 89f114e8d80b1645be87b5ece95caa9866764f28
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2016-05-01 00:30:23 +09:00 |
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