minjaesong
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1e01d3027e
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delta-t benchmarking will update itself every 64th frame, reducing the performance impact
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2022-12-04 03:37:55 +09:00 |
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minjaesong
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7ff6dfe1fe
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Revert "Light Calculation using JDK Incubator Vector": Vectorising
yields poorer performance
This reverts commit b47549d846.
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2022-04-21 15:34:24 +09:00 |
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minjaesong
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b47549d846
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Light Calculation using JDK Incubator Vector
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2022-04-21 15:29:15 +09:00 |
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minjaesong
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76435dbbdf
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fixed a stupid bug where spawning a same kind of fixture twice would crash the game because the spawner would not renew the fixture instance after a first spawn
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2022-03-23 10:03:03 +09:00 |
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minjaesong
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a91156ac21
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gdx 1.10/lwjgl3 migration; removing old Lua stuffs
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2021-07-27 12:43:01 +09:00 |
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minjaesong
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84a35abb37
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no secondary click; tiki torch kinda spawns?
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2019-05-26 22:55:50 +09:00 |
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minjaesong
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158df1cac0
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gradle migration 1
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2018-12-02 19:31:38 +09:00 |
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minjaesong
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2b16d05b52
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reconfiguring docs and libs
- Targeting Java 10
- Gdx nightly 20181111 (1.9.9)
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2018-11-11 20:13:31 +09:00 |
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minjaesong
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5d08bc6799
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dump (another useless message)
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2018-08-05 21:57:18 +09:00 |
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minjaesong
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e94ebf9949
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adopting Java 9/Kotlin 1.2
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2018-02-10 21:40:17 +09:00 |
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Song Minjae
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2a26c12821
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Make package names comply with the naming conventions, new player tester "Cynthia", creature-making factories now use CreatureRawInjector to create their ActorValues.
Former-commit-id: f924467637c8e34ecc9b2ffd00b343253c40aaf7
Former-commit-id: 7779de4420c27e06ee17e8576b643c366d434ef8
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2016-03-26 00:16:51 +09:00 |
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Song Minjae
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3f49a8aebe
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Joise, Kotlin (it's working at least)
Former-commit-id: d5be0e95ba259d566d6d5d20eb576010a149ae7d
Former-commit-id: 9502c7cd7e738147e31d2e9824e48bea24d00abf
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2016-03-14 22:43:28 +09:00 |
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Song Minjae
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d5c99aad5e
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First commit
Former-commit-id: 9340873f9cfb15264004c32d6e4b8f8bd6828d94
Former-commit-id: 1916747c109876aa064412e01204c3aeda9bbbc0
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2016-02-05 13:36:35 +09:00 |
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