Song Minjae
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b99355e492
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new blending function for SpriteGlow, which now uses no alpha channel; reduced the number of framebuffer used to draw a world from 2 to 1.
Former-commit-id: 823182690f0c0dfc73a46474e194cbf6470fe5ad
Former-commit-id: 9c4e041ef2799841d905c2b6dc32d578d9c082a3
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2016-12-25 16:33:56 +09:00 |
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Song Minjae
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aaa66ccd41
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more sprite glow (test)
Former-commit-id: 857997e5a00ccbb3f3d2ca7be5065f4f66487a4f
Former-commit-id: 232ae9161a43762730fad1e77003b4033d72bb2a
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2016-12-19 00:56:59 +09:00 |
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Song Minjae
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58ca0d006a
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WIP inventory implementation
Former-commit-id: ce7d2125209c2c4f49b7d755b068ce72387f5e8f
Former-commit-id: f413b2699ee7448f3d3b70775ca7b679ade66475
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2016-12-12 23:29:13 +09:00 |
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Song Minjae
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720df532aa
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more pictogrammes
Former-commit-id: 670df70bbed466e56034dbdd33d7a1da31cd88d7
Former-commit-id: 2b106753155be6080d4651acca1981f10d614421
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2016-08-25 21:46:01 +09:00 |
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Song Minjae
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17c39c1824
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Player movement seems like back to working, res→assets
Former-commit-id: f91181caee4dabf4cb2e51d8077441c6b0f83757
Former-commit-id: 8b450303698c5c85dea9145a056b290b95a6a7b0
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2016-08-02 17:32:42 +09:00 |
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