minjaesong
|
1e9c04d7c0
|
working world-glow blend
|
2017-07-11 13:34:14 +09:00 |
|
minjaesong
|
5a5fb45c3b
|
diching RGB10; colors are now fully vec3
|
2017-07-09 02:21:24 +09:00 |
|
minjaesong
|
1a33c3be5a
|
float lightmap seems it does have little boost on fps
|
2017-07-09 00:51:25 +09:00 |
|
minjaesong
|
8504337da9
|
asynch update and render (aka frameskip)
|
2017-07-08 20:38:05 +09:00 |
|
minjaesong
|
ad481853bb
|
LibGDX, here I am.
|
2017-06-22 02:31:07 +09:00 |
|
minjaesong
|
b4042f0060
|
fixed LB/RB/BR bug (actor jitters because of false positive collision?) with a hack
|
2017-06-01 23:10:08 +09:00 |
|
minjaesong
|
a9d35678c5
|
why things are keep happening?
|
2017-05-03 14:41:09 +09:00 |
|
minjaesong
|
165ae1777b
|
some organisation, Base32 password generator
|
2017-05-03 02:37:03 +09:00 |
|
Song Minjae
|
9508249533
|
blocks now have properly formatted ids
|
2017-04-29 00:05:10 +09:00 |
|
Song Minjae
|
3e54dcab2c
|
working walls, quickbar and piemenu fixed
|
2017-04-27 17:22:56 +09:00 |
|
Song Minjae
|
f4db93ca9e
|
Tile -> Block && Map -> World
|
2017-04-27 01:57:45 +09:00 |
|