minjaesong
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25fc4ecc0b
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ALL kwd in transform implemented
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2019-01-07 04:24:13 +09:00 |
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minjaesong
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45f07c88b2
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first successful sprite assembly
ALL kwd still not implemented
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2019-01-07 04:13:38 +09:00 |
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minjaesong
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77d91ab8a5
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screw AWT, we'll use GDX for sprite preview
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2019-01-07 00:35:20 +09:00 |
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minjaesong
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d366959f9a
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TODO added: when the transform joint is "ALL"
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2019-01-06 22:45:51 +09:00 |
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minjaesong
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d6075b4334
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adproperties now has transforms list; assembler can make transformed skeleton
new fun: LinearSearch(By)
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2019-01-06 22:43:50 +09:00 |
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minjaesong
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7978d8b8e0
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updated the psd with the actual assembly
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2019-01-06 19:28:06 +09:00 |
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minjaesong
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843fcb4c27
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animation metadata now contains discovered frame count
...in hacky way
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2019-01-06 15:13:17 +09:00 |
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minjaesong
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5d75d46780
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ADProperties now properly stores parsed mumbojumbo
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2019-01-06 04:19:21 +09:00 |
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minjaesong
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0fd0ba6b53
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fixed a bug properties view won't show scroll bars
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2019-01-06 03:25:40 +09:00 |
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minjaesong
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55a43d818b
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adproperties now hold filename-related info
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2019-01-06 02:57:49 +09:00 |
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minjaesong
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962948c9f8
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sprite assembler app can read and disp ADL
garbage code not properly handled
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2019-01-06 02:06:51 +09:00 |
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minjaesong
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9b0ea53c2d
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sprite assembler test assets
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2019-01-06 00:30:43 +09:00 |
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minjaesong
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e9a8c75fa1
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skeleton datasets from sprite_joints.psd
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2019-01-05 16:23:19 +09:00 |
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minjaesong
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4b725a56d7
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testing how joints of sprites should look like
humanoid only
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2019-01-05 04:53:22 +09:00 |
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minjaesong
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576e2160ad
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parsing ADL
a road to auto-gen'd spriteanimation spritesheet
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2019-01-05 02:19:56 +09:00 |
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