minjaesong
|
2d68fcd7c9
|
ENVIRON guide update straight from my observation
|
2018-07-21 19:58:56 +09:00 |
|
minjaesong
|
ab49846611
|
removing branching on tiling shader, improving performance
Now tga export needs extra care, but boy that 5 FPS improvement
|
2018-07-03 22:17:34 +09:00 |
|
minjaesong
|
7a05931da8
|
PostProcessor working: nested FBO won't work, use FrameBufferManager
|
2018-07-03 13:48:34 +09:00 |
|
minjaesong
|
1ca3fff17e
|
trying to optimise the rendering, this is BEFORE job
|
2018-06-26 09:10:05 +09:00 |
|
minjaesong
|
d7c8b7f8f7
|
still wip modularisation, game somehow boots
|
2018-06-21 17:33:22 +09:00 |
|
minjaesong
|
33c326febe
|
ModMgr: I can load class by name; dropped Groovy script support, coding must go to JAR
|
2018-05-09 05:34:39 +09:00 |
|
minjaesong
|
da796194d6
|
computery stuff and new set of wires
|
2018-03-04 19:15:43 +09:00 |
|
minjaesong
|
85dac4a109
|
colourutil update
|
2018-02-16 10:49:13 +09:00 |
|
minjaesong
|
2701934f89
|
adopting Java 9/Kotlin 1.2
|
2018-02-10 21:40:17 +09:00 |
|
minjaesong
|
c8debd351f
|
rain megaparticle experiment
|
2017-12-18 20:45:32 +09:00 |
|
minjaesong
|
d9258bcb84
|
tooltip UI; tooltip in the inventory
|
2017-11-25 17:56:57 +09:00 |
|
minjaesong
|
b5e908d271
|
inventory grid mode buttons working highlight
|
2017-11-07 23:29:07 +09:00 |
|
minjaesong
|
60d1a5cea2
|
map & save button for inventory
|
2017-11-03 22:48:13 +09:00 |
|
minjaesong
|
cec6d9c3c2
|
encumbrance meter for new inventory
|
2017-10-30 04:28:27 +09:00 |
|
minjaesong
|
0266f518fc
|
black background for inventory
|
2017-10-29 13:26:34 +09:00 |
|
minjaesong
|
f72f18a821
|
working "equipped" view with unequip
|
2017-10-28 15:07:58 +09:00 |
|
minjaesong
|
04161525eb
|
at least some of the new UIs are working
|
2017-10-23 03:44:45 +09:00 |
|
minjaesong
|
0023b4a4a8
|
new inventory design: is it good?
See work_files/inventory_nouveau_2.psd
|
2017-10-22 02:03:23 +09:00 |
|
minjaesong
|
5b8bee6777
|
lightmap draw shift fixed; game will properly resize
|
2017-10-16 22:47:16 +09:00 |
|
minjaesong
|
595681d6e9
|
player sprites now aligned to hitbox && drawn at centre of the screen
|
2017-10-13 00:36:03 +09:00 |
|
minjaesong
|
3505b38789
|
Houston, we have a render (again)
|
2017-10-07 22:21:37 +09:00 |
|
minjaesong
|
42efbd5297
|
Feature idea I had around for months
|
2017-09-22 00:22:35 +09:00 |
|
minjaesong
|
ff95f9e402
|
terrain atlas: added black patch
|
2017-08-28 20:37:39 +09:00 |
|
minjaesong
|
1be8e5d0c7
|
trying to tile by shader
|
2017-08-25 19:37:12 +09:00 |
|
minjaesong
|
388e4675f4
|
some sort of error screen impl
|
2017-08-20 22:10:47 +09:00 |
|
minjaesong
|
93b18dfb18
|
load app using apploader -- no more black screen on app load
|
2017-08-01 23:55:48 +09:00 |
|
minjaesong
|
f1afb67c77
|
RemoCons fully working; also fixed my stupidity
|
2017-07-26 17:03:22 +09:00 |
|
minjaesong
|
81f0499c9d
|
limitedly successful attempt to create a title screen
|
2017-07-20 00:36:41 +09:00 |
|
minjaesong
|
3727a9d27f
|
Ingame's Player is now mandatory; player spawn on right position
|
2017-07-18 00:19:55 +09:00 |
|
minjaesong
|
5a0b3c6eb1
|
some bayer matrix things and my discoveries
|
2017-07-17 12:22:15 +09:00 |
|
minjaesong
|
1002f910e4
|
wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
|
2017-07-15 00:02:00 +09:00 |
|
minjaesong
|
8438714062
|
disposable UI; loading screen mockup (i heard like loading screen -- sonic 06)
|
2017-07-13 17:53:40 +09:00 |
|
minjaesong
|
fcdac4b759
|
load screen render, fixed some init code of the app
|
2017-07-13 03:59:26 +09:00 |
|
minjaesong
|
e74a738274
|
how changing the screen should be done
|
2017-07-13 01:34:09 +09:00 |
|
minjaesong
|
7fc2d85c46
|
working UV simulation using alpha channel
|
2017-07-12 02:35:36 +09:00 |
|
minjaesong
|
e01ad32849
|
working world-glow blend
|
2017-07-11 13:34:14 +09:00 |
|
minjaesong
|
f71905b880
|
asynch update and render (aka frameskip)
|
2017-07-08 20:38:05 +09:00 |
|
minjaesong
|
28b67ec68b
|
control scheme update
|
2017-07-05 12:49:26 +09:00 |
|
minjaesong
|
7ca4d03cf8
|
barely managed to fix inventory UI
|
2017-07-04 01:27:18 +09:00 |
|
minjaesong
|
6b37b2b9d6
|
putting ore vein prototype on main sheet; also a commit before fuck-up
|
2017-07-03 19:26:00 +09:00 |
|
minjaesong
|
b04d062935
|
fixed bug: things go dark as inventory is opened
Not cloning the color when MULing was the culprit
|
2017-07-03 02:55:33 +09:00 |
|
minjaesong
|
d357ef0245
|
fixed bad color rendering on blocksdrawer and lightmaprenderer
|
2017-07-02 21:53:50 +09:00 |
|
minjaesong
|
e2da14da8a
|
keyboard control ported to GDX (at least as much as I can right now)
|
2017-07-01 18:31:00 +09:00 |
|
minjaesong
|
54c643b35e
|
ore veins
|
2017-06-30 02:06:53 +09:00 |
|
minjaesong
|
5ad34b96ac
|
blocks camera and framebuffer seems working
|
2017-06-30 01:50:06 +09:00 |
|
minjaesong
|
62ff6e9ded
|
can see camera working but not the actor gravity
|
2017-06-28 22:15:42 +09:00 |
|
minjaesong
|
b0031c8a67
|
a commit before heading to the airport
|
2017-06-23 02:18:03 +09:00 |
|
minjaesong
|
05fb0808ce
|
More game-related documentations
|
2017-06-22 19:00:15 +09:00 |
|
minjaesong
|
8e5e95e5a9
|
LibGDX, here I am.
|
2017-06-22 02:31:07 +09:00 |
|
minjaesong
|
699402d53f
|
gdx font almost working
- TODO: bulgarian/serbian, shadow
|
2017-06-16 18:52:03 +09:00 |
|