minjaesong
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f1359386b9
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postprocessor for 3dlut colcorr; dithering should be managed in "dirty" way
dirty way: loads dithered/passthru shader according to the game's config (boolean fxdither)
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2017-11-02 17:47:52 +09:00 |
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minjaesong
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9aa4919bab
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postprocessor for 3dlut colcorr; dithering should be managed in "dirty" way
dirty way: loads dithered/passthru shader according to the game's config (boolean fxdither)
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2017-11-02 17:47:52 +09:00 |
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minjaesong
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bb8fc25d14
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hacked the titlescreen to fix resize-related UI shit
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2017-11-01 15:46:09 +09:00 |
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minjaesong
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ce8f6bda75
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hacked the titlescreen to fix resize-related UI shit
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2017-11-01 15:46:09 +09:00 |
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minjaesong
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b2e0913ff5
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encumbrance meter for new inventory
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2017-10-30 04:28:27 +09:00 |
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minjaesong
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56affcd6b4
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encumbrance meter for new inventory
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2017-10-30 04:28:27 +09:00 |
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minjaesong
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132664d3bd
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black background for inventory
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2017-10-29 13:26:34 +09:00 |
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minjaesong
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a1a5990490
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black background for inventory
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2017-10-29 13:26:34 +09:00 |
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minjaesong
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341d5e696c
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working "equipped" view with unequip
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2017-10-28 15:07:58 +09:00 |
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minjaesong
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d0dea693a7
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working "equipped" view with unequip
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2017-10-28 15:07:58 +09:00 |
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minjaesong
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4e69f21c8b
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"equipped" indicator on item grid
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2017-10-25 05:53:39 +09:00 |
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minjaesong
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8aeed037c8
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"equipped" indicator on item grid
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2017-10-25 05:53:39 +09:00 |
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minjaesong
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977df44316
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fixed uiItem stupidity with uiCanvas; it activated even if its parent is invisible
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2017-10-24 07:25:05 +09:00 |
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minjaesong
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a3f9373253
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fixed uiItem stupidity with uiCanvas; it activated even if its parent is invisible
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2017-10-24 07:25:05 +09:00 |
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minjaesong
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d1f3a491f1
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catbar and grid: updates and renders as intended
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2017-10-24 00:21:13 +09:00 |
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minjaesong
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f1c4eb4015
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catbar and grid: updates and renders as intended
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2017-10-24 00:21:13 +09:00 |
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minjaesong
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07c1714751
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at least some of the new UIs are working
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2017-10-23 03:44:45 +09:00 |
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minjaesong
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faec65eb81
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at least some of the new UIs are working
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2017-10-23 03:44:45 +09:00 |
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minjaesong
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dee7e5b522
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new inventory design: is it good?
See work_files/inventory_nouveau_2.psd
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2017-10-22 02:03:23 +09:00 |
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minjaesong
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7379c4d979
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new inventory design: is it good?
See work_files/inventory_nouveau_2.psd
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2017-10-22 02:03:23 +09:00 |
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minjaesong
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0004240c52
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somehow fixed a consolewin bug
- It would read a key even if it's closed
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2017-10-18 03:52:11 +09:00 |
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minjaesong
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0959873826
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somehow fixed a consolewin bug
- It would read a key even if it's closed
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2017-10-18 03:52:11 +09:00 |
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minjaesong
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06db25fb1a
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lightmap draw shift fixed; game will properly resize
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2017-10-16 22:47:16 +09:00 |
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minjaesong
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9cf694b5d7
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lightmap draw shift fixed; game will properly resize
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2017-10-16 22:47:16 +09:00 |
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minjaesong
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a66fcd2328
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renderFront is fixed
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2017-10-14 02:48:52 +09:00 |
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minjaesong
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676be82f7f
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renderFront is fixed
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2017-10-14 02:48:52 +09:00 |
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minjaesong
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fc3fce2f82
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sprite shift re-fixed with a correct method
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2017-10-14 02:13:06 +09:00 |
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minjaesong
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d225ed9e5f
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sprite shift re-fixed with a correct method
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2017-10-14 02:13:06 +09:00 |
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minjaesong
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367304d0bb
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player sprites now aligned to hitbox && drawn at centre of the screen
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2017-10-13 00:36:03 +09:00 |
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minjaesong
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162ce046fb
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player sprites now aligned to hitbox && drawn at centre of the screen
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2017-10-13 00:36:03 +09:00 |
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minjaesong
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681dd84cb3
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Houston, we have a render (again)
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2017-10-07 22:21:37 +09:00 |
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minjaesong
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969b3e0b81
|
Houston, we have a render (again)
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2017-10-07 22:21:37 +09:00 |
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minjaesong
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f1b4252731
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Feature idea I had around for months
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2017-09-22 00:22:35 +09:00 |
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minjaesong
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40af1768a2
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Feature idea I had around for months
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2017-09-22 00:22:35 +09:00 |
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minjaesong
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b16de87dd5
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Rectified heretic YY-MM-DD to standard YYYY-MM-DD
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2017-09-20 14:36:40 +09:00 |
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minjaesong
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3726f34f11
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Rectified heretic YY-MM-DD to standard YYYY-MM-DD
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2017-09-20 14:36:40 +09:00 |
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minjaesong
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5ebb83f1ed
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Scientifically correct moondial
Flipped crescents are my mistake 😄
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2017-09-19 14:43:06 +09:00 |
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minjaesong
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31c9b85d6d
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Scientifically correct moondial
Flipped crescents are my mistake 😄
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2017-09-19 14:43:06 +09:00 |
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minjaesong
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0e9a96420d
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we've got something
- except actor's RGB won't draw; only the glow does
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2017-09-18 02:32:47 +09:00 |
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minjaesong
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05a45feeff
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we've got something
- except actor's RGB won't draw; only the glow does
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2017-09-18 02:32:47 +09:00 |
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minjaesong
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10fb2741f1
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fixed camera not putting actor at the centre of the screen
- Actually may not be fixed, but it does not cause render bugs at least!
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2017-09-17 23:42:13 +09:00 |
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minjaesong
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108a44d970
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fixed camera not putting actor at the centre of the screen
- Actually may not be fixed, but it does not cause render bugs at least!
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2017-09-17 23:42:13 +09:00 |
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minjaesong
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c086722f35
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module UI now has margin; game update will drop consecutive updates if its try count is exhausted (reduced lag after window move/resize)
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2017-09-15 01:40:12 +09:00 |
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minjaesong
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edb1ea384f
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module UI now has margin; game update will drop consecutive updates if its try count is exhausted (reduced lag after window move/resize)
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2017-09-15 01:40:12 +09:00 |
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minjaesong
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d00c58ba80
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Ingame: great, nothing renders :(
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2017-09-15 00:40:11 +09:00 |
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minjaesong
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3cc2393841
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Ingame: great, nothing renders :(
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2017-09-15 00:40:11 +09:00 |
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minjaesong
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f82eab9871
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simple hack for out-of-place render of terrain and lightmap
- Just made them not have negative value
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2017-09-14 02:13:37 +09:00 |
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minjaesong
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5b96739cea
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simple hack for out-of-place render of terrain and lightmap
- Just made them not have negative value
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2017-09-14 02:13:37 +09:00 |
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minjaesong
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efe2e44957
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Guess it's fully working for titlescreen
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2017-09-13 18:10:03 +09:00 |
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minjaesong
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e3a5516c55
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Guess it's fully working for titlescreen
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2017-09-13 18:10:03 +09:00 |
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