Commit Graph

35 Commits

Author SHA1 Message Date
minjaesong
81529eb215 bayer-dithering shader revisited 2017-07-15 18:35:57 +09:00
minjaesong
057df6632a camera clamping, UI resize 2017-07-15 02:02:30 +09:00
minjaesong
5499ded796 wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
2017-07-15 00:02:00 +09:00
minjaesong
6bff02d91e lightmap downsample works, sampling bug fixed with Filter.NEAREST, now having shrinkage issue 2017-07-12 14:33:59 +09:00
minjaesong
bad6ff296a working UV simulation using alpha channel 2017-07-12 02:35:36 +09:00
minjaesong
1e9c04d7c0 working world-glow blend 2017-07-11 13:34:14 +09:00
minjaesong
3ffdd7233f prep for draw glow 2017-07-09 20:29:35 +09:00
minjaesong
5a5fb45c3b diching RGB10; colors are now fully vec3 2017-07-09 02:21:24 +09:00
minjaesong
1a33c3be5a float lightmap seems it does have little boost on fps 2017-07-09 00:51:25 +09:00
minjaesong
0ad7db3b51 failed attempt at multithreading 2017-07-08 22:34:45 +09:00
minjaesong
8504337da9 asynch update and render (aka frameskip) 2017-07-08 20:38:05 +09:00
minjaesong
0e4dd79cc1 downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1 2017-07-05 16:03:50 +09:00
minjaesong
8a759cb178 Ladies and Gents, we have shader-powered smooth lighting! 2017-07-05 02:20:10 +09:00
minjaesong
66e4dcd1c4 shader seems working!; it's messed up by all the test codes but I commit anyway 2017-07-05 02:05:03 +09:00
minjaesong
b592b8fa0f killed old zoom so that framebuffer would render without hack 2017-07-04 20:11:54 +09:00
minjaesong
b82d172d58 needs more shader (for smoothing out lightmap render) 2017-07-04 14:58:18 +09:00
minjaesong
7b2b6caf82 dunno why but setting camera position to negative works... 2017-07-03 23:42:59 +09:00
minjaesong
b7fb8ff4da putting ore vein prototype on main sheet; also a commit before fuck-up 2017-07-03 19:26:00 +09:00
minjaesong
2ea3ce0c67 fixed bug: things go dark as inventory is opened
Not cloning the color when MULing was the culprit
2017-07-03 02:55:33 +09:00
minjaesong
9b32cf63ff fixed bad color rendering on blocksdrawer and lightmaprenderer 2017-07-02 21:53:50 +09:00
minjaesong
2129cce7f3 debugger's got its colour codes back 2017-07-02 15:28:45 +09:00
minjaesong
33b5a21c26 blocks camera and framebuffer seems working 2017-06-30 01:50:06 +09:00
minjaesong
1095cb451f can see camera working but not the actor gravity 2017-06-28 22:15:42 +09:00
minjaesong
ad481853bb LibGDX, here I am. 2017-06-22 02:31:07 +09:00
minjaesong
12c6f6fd04 more inlining and minor performance tweaks on LightmapRenderer 2017-06-12 04:04:54 +09:00
minjaesong
980c92f213 more minor changes 2017-06-11 18:01:03 +09:00
minjaesong
7f909e3796 lightmap aesthetics: blocks exposed to light are now rendered brighter 2017-06-02 00:46:45 +09:00
minjaesong
85ab2a2066 various patches and renaming; thai-variable font sheet 2017-05-27 20:05:12 +09:00
minjaesong
58b229a7fa houston, we have (bad) render 2017-05-24 15:40:58 +09:00
minjaesong
905ab1004c light de-banding when they exceed 255 out of 1023 2017-05-22 20:36:20 +09:00
Song Minjae
7a3e7546de Sandstone connectivity change
- TODO do the same with ice block
2017-04-28 17:07:45 +09:00
Song Minjae
93939f22bf quickslot works, new event for actor "actorValueChanged"
- "unpacking" fresh new tool would un-register quickslot desig.
- priority issue on "equipped by quickslot change" and "equipped by inventory UI"
2017-04-28 12:21:27 +09:00
Song Minjae
26cbe6970a modularised lang 2017-04-27 23:41:19 +09:00
Song Minjae
3e54dcab2c working walls, quickbar and piemenu fixed 2017-04-27 17:22:56 +09:00
Song Minjae
f4db93ca9e Tile -> Block && Map -> World 2017-04-27 01:57:45 +09:00