minjaesong
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81529eb215
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bayer-dithering shader revisited
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2017-07-15 18:35:57 +09:00 |
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minjaesong
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057df6632a
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camera clamping, UI resize
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2017-07-15 02:02:30 +09:00 |
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minjaesong
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5499ded796
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wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
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2017-07-15 00:02:00 +09:00 |
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minjaesong
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6bff02d91e
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lightmap downsample works, sampling bug fixed with Filter.NEAREST, now having shrinkage issue
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2017-07-12 14:33:59 +09:00 |
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minjaesong
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bad6ff296a
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working UV simulation using alpha channel
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2017-07-12 02:35:36 +09:00 |
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minjaesong
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1e9c04d7c0
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working world-glow blend
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2017-07-11 13:34:14 +09:00 |
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minjaesong
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3ffdd7233f
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prep for draw glow
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2017-07-09 20:29:35 +09:00 |
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minjaesong
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5a5fb45c3b
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diching RGB10; colors are now fully vec3
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2017-07-09 02:21:24 +09:00 |
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minjaesong
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1a33c3be5a
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float lightmap seems it does have little boost on fps
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2017-07-09 00:51:25 +09:00 |
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minjaesong
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0ad7db3b51
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failed attempt at multithreading
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2017-07-08 22:34:45 +09:00 |
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minjaesong
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8504337da9
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asynch update and render (aka frameskip)
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2017-07-08 20:38:05 +09:00 |
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minjaesong
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0e4dd79cc1
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downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1
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2017-07-05 16:03:50 +09:00 |
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minjaesong
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8a759cb178
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Ladies and Gents, we have shader-powered smooth lighting!
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2017-07-05 02:20:10 +09:00 |
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minjaesong
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66e4dcd1c4
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shader seems working!; it's messed up by all the test codes but I commit anyway
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2017-07-05 02:05:03 +09:00 |
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minjaesong
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b592b8fa0f
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killed old zoom so that framebuffer would render without hack
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2017-07-04 20:11:54 +09:00 |
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minjaesong
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b82d172d58
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needs more shader (for smoothing out lightmap render)
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2017-07-04 14:58:18 +09:00 |
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minjaesong
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7b2b6caf82
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dunno why but setting camera position to negative works...
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2017-07-03 23:42:59 +09:00 |
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minjaesong
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b7fb8ff4da
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putting ore vein prototype on main sheet; also a commit before fuck-up
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2017-07-03 19:26:00 +09:00 |
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minjaesong
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2ea3ce0c67
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fixed bug: things go dark as inventory is opened
Not cloning the color when MULing was the culprit
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2017-07-03 02:55:33 +09:00 |
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minjaesong
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9b32cf63ff
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fixed bad color rendering on blocksdrawer and lightmaprenderer
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2017-07-02 21:53:50 +09:00 |
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minjaesong
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2129cce7f3
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debugger's got its colour codes back
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2017-07-02 15:28:45 +09:00 |
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minjaesong
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33b5a21c26
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blocks camera and framebuffer seems working
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2017-06-30 01:50:06 +09:00 |
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minjaesong
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1095cb451f
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can see camera working but not the actor gravity
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2017-06-28 22:15:42 +09:00 |
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minjaesong
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ad481853bb
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LibGDX, here I am.
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2017-06-22 02:31:07 +09:00 |
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minjaesong
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12c6f6fd04
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more inlining and minor performance tweaks on LightmapRenderer
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2017-06-12 04:04:54 +09:00 |
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minjaesong
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980c92f213
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more minor changes
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2017-06-11 18:01:03 +09:00 |
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minjaesong
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7f909e3796
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lightmap aesthetics: blocks exposed to light are now rendered brighter
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2017-06-02 00:46:45 +09:00 |
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minjaesong
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85ab2a2066
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various patches and renaming; thai-variable font sheet
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2017-05-27 20:05:12 +09:00 |
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minjaesong
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58b229a7fa
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houston, we have (bad) render
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2017-05-24 15:40:58 +09:00 |
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minjaesong
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905ab1004c
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light de-banding when they exceed 255 out of 1023
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2017-05-22 20:36:20 +09:00 |
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Song Minjae
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7a3e7546de
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Sandstone connectivity change
- TODO do the same with ice block
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2017-04-28 17:07:45 +09:00 |
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Song Minjae
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93939f22bf
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quickslot works, new event for actor "actorValueChanged"
- "unpacking" fresh new tool would un-register quickslot desig.
- priority issue on "equipped by quickslot change" and "equipped by inventory UI"
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2017-04-28 12:21:27 +09:00 |
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Song Minjae
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26cbe6970a
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modularised lang
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2017-04-27 23:41:19 +09:00 |
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Song Minjae
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3e54dcab2c
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working walls, quickbar and piemenu fixed
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2017-04-27 17:22:56 +09:00 |
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Song Minjae
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f4db93ca9e
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Tile -> Block && Map -> World
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2017-04-27 01:57:45 +09:00 |
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